| | |
| | | {3, 40}, |
| | | {4, 28}, |
| | | {5, 27}, |
| | | {7, 53}, |
| | | {8, 54} |
| | | }; |
| | | |
| | | public int[] battlePassTypeSortList; |
| | |
| | | } |
| | | case BattlePassType.GuBao: |
| | | { |
| | | totalValue = (int)battlePassData.value1; |
| | | totalValue = GubaoManager.Instance.GetGubaoTotalCnt(); |
| | | break; |
| | | } |
| | | case BattlePassType.Arena: |
| | |
| | | totalValue = (int)battlePassData.value1; |
| | | break; |
| | | } |
| | | case BattlePassType.BetterMainLine: |
| | | { |
| | | //通关的 找上一关值 |
| | | totalValue = MainLevelConfig.GetPassedLevel(); |
| | | break; |
| | | } |
| | | case BattlePassType.DJG: |
| | | { |
| | | WarlordPavilionManager.Instance.TryGetHistoryMaxFinishProgress(out int layerNum, out int levelNum); |
| | | //通关 |
| | | totalValue = layerNum*100 + levelNum; |
| | | break; |
| | | } |
| | | } |
| | | |
| | | if (HasAnyAward(_type, totalValue)) |