yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/System/Debug/DebugController.cs
@@ -5,6 +5,7 @@
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using Cysharp.Threading.Tasks;
public class DebugController : MonoBehaviour
@@ -16,8 +17,12 @@
    private void OnEnable()
    {
        m_Version.text = string.Format("{0}_{1} 分支:{2}",
                VersionConfig.Get().version, VersionConfig.Get().buildIndex, VersionConfig.Get().branch);
#if UNITY_EDITOR
        m_Version.text = string.Empty;
#else
        m_Version.text = string.Format("{0}_{1}  分支: {2}",
                VersionConfig.config.version, VersionConfig.config.buildIndex, VersionConfig.config.branch);
#endif
    }
@@ -25,13 +30,13 @@
    {
        if (!UIManager.Instance.IsOpened<GMInputWin>())
        {
            UIManager.Instance.OpenWindow<GMInputWin>();
            UIManager.Instance.OpenWindowAsync<GMInputWin>().Forget();
        }
    }
    public void OpenGMCommond()
    {
        UIManager.Instance.OpenWindow<GMCmdPanel>();
        UIManager.Instance.OpenWindowAsync<GMCmdPanel>().Forget();
    }
    public void CleanNewBranchSet()