| | |
| | | using Cysharp.Threading.Tasks; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using System.Collections.Generic; |
| | |
| | | { |
| | | [SerializeField] Button heroCardBtn; |
| | | [SerializeField] Image heroCardBG; |
| | | [SerializeField] Material glowMaterial; // 流光效果材质 |
| | | [SerializeField] Text lvText; |
| | | [SerializeField] UIHeroController heroModel; |
| | | [SerializeField] List<Image> starImgList; |
| | | [SerializeField] Image countryImg; |
| | | [SerializeField] Image jobImg; |
| | | [SerializeField] UIHeroController heroModel; |
| | | [SerializeField] Image onStateImg; |
| | | [SerializeField] RedpointBehaviour redpoint; |
| | | [SerializeField] Image trainStateImg; |
| | | [SerializeField] Text nameText; |
| | | [SerializeField] Image awakeImg; |
| | | [SerializeField] Text awakeLVText; |
| | | [SerializeField] List<Image> starImgList; |
| | | [SerializeField] Image trainStateImg; |
| | | [SerializeField] RedpointBehaviour redpoint; |
| | | // [SerializeField] Button bookLVBtn; |
| | | [SerializeField] GameObject unGetObj; |
| | | [SerializeField] GameObject activeObj; // 可激活带流光效果材质 |
| | | [SerializeField] GameObject actLimitObj; // 活动限定 |
| | | |
| | | string guid; |
| | | public void Display(int index) |
| | | private int displayVersion; |
| | | |
| | | public void Display(int index, int quality) |
| | | { |
| | | guid = HeroUIManager.Instance.heroSortList[index]; |
| | | var hero = HeroManager.Instance.GetHero(guid); |
| | | if (hero == null) |
| | | { |
| | | this.gameObject.SetActive(false); |
| | | return; |
| | | } |
| | | displayVersion++; |
| | | int version = displayVersion; |
| | | |
| | | this.gameObject.SetActive(true); |
| | | heroCardBG.SetSprite("herocardbg" + hero.Quality); |
| | | if (glowMaterial != null) |
| | | { |
| | | heroCardBG.material = glowMaterial; |
| | | } |
| | | lvText.text = Language.Get("L1094") + hero.heroLevel.ToString(); |
| | | var heroConfig = hero.heroConfig; |
| | | countryImg.SetSprite(HeroUIManager.Instance.GetCountryIconName(heroConfig.Country)); |
| | | jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(heroConfig.Class)); |
| | | heroModel.Create(heroConfig.SkinIDList[hero.SkinIndex], heroConfig.UIScale); |
| | | onStateImg.SetActive(hero.IsInTeamByTeamType(TeamType.Story)); |
| | | var heroID = HeroUIManager.Instance.heroCollectDict[quality][index]; |
| | | var heroConfig = HeroConfig.Get(heroID); |
| | | |
| | | redpoint.redpointId = MainRedDot.HeroCardRedpoint * 1000 + hero.itemHero.gridIndex; |
| | | var funcState = hero.funcState; |
| | | if (funcState > 0) |
| | | this.gameObject.name = $"herocard_{heroID}"; |
| | | |
| | | HB122_tagSCHeroInfo.tagSCHero colData; |
| | | HeroUIManager.Instance.TryGetHeroBookInfo(heroID, out colData); |
| | | |
| | | LoadImageAsync(heroCardBG, "herocardbg" + heroConfig.Quality, version).Forget(); |
| | | |
| | | //分为0未获得、1可激活、2常规、3突破升级、4、星升级、5已满级 |
| | | int funcState = HeroUIManager.Instance.GetHeroBookState(heroID, quality); |
| | | |
| | | activeObj.SetActive(funcState == 1); |
| | | // bookLVBtn.SetActive(funcState > 1); |
| | | unGetObj.SetActive(funcState == 0); |
| | | actLimitObj.SetActive(heroConfig.IsActLimit == 1); |
| | | |
| | | LoadImageAsync(countryImg, HeroUIManager.Instance.GetCountryIconName(heroConfig.Country), version).Forget(); |
| | | LoadImageAsync(jobImg, HeroUIManager.Instance.GetJobIconName(heroConfig.Class), version).Forget(); |
| | | |
| | | DelayedCreateSpine(heroConfig.SkinIDList[0], heroConfig.UIScale, version).Forget(); |
| | | |
| | | redpoint.redpointId = MainRedDot.HeroCardCollectRedpoint * 10000000 + heroID; |
| | | |
| | | if (funcState == 3 || funcState == 4) |
| | | { |
| | | trainStateImg.SetActive(true); |
| | | trainStateImg.SetSprite("herofuncstate" + hero.funcState); |
| | | LoadImageAsync(trainStateImg, "herofuncstate4", version).Forget(); |
| | | } |
| | | else |
| | | { |
| | | trainStateImg.SetActive(false); |
| | | } |
| | | nameText.text = hero.breakLevel == 0 ? heroConfig.Name : Language.Get("herocardbreaklv", heroConfig.Name, hero.breakLevel); |
| | | awakeImg.SetActive(hero.awakeLevel > 0); |
| | | awakeLVText.text = hero.awakeLevel.ToString(); |
| | | nameText.text = heroConfig.Name; |
| | | |
| | | for (int i = 0; i < starImgList.Count; i++) |
| | | { |
| | | if (hero.heroStar == 0 && i == 0) |
| | | { |
| | | // 无星级 特殊处理 |
| | | starImgList[i].SetActive(true); |
| | | starImgList[i].SetSprite("herostar" + hero.heroStar); |
| | | } |
| | | else if ((hero.heroStar - 1) % starImgList.Count >= i) |
| | | { |
| | | starImgList[i].SetActive(true); |
| | | starImgList[i].SetSprite("herostar" + (((hero.heroStar - 1) / starImgList.Count) + 1) * starImgList.Count); |
| | | } |
| | | else |
| | | { |
| | | starImgList[i].SetActive(false); |
| | | } |
| | | starImgList[i].SetActive(false); |
| | | } |
| | | |
| | | heroCardBtn.AddListener(() => |
| | | { |
| | | HeroUIManager.Instance.selectHeroGuid = guid; |
| | | UIManager.Instance.OpenWindow<HeroTrainWin>(); |
| | | HeroUIManager.Instance.selectCollectHeroID = heroID; |
| | | var state = HeroUIManager.Instance.GetHeroBookState(heroID, quality); |
| | | if (state == 1 || state == 3 || state == 4) |
| | | { |
| | | UIManager.Instance.OpenWindowAsync<HeroCollectionLvUpWin>().Forget(); |
| | | } |
| | | else |
| | | { |
| | | HeroUIManager.Instance.selectForPreviewHeroID = heroID; |
| | | UIManager.Instance.OpenWindowAsync<HeroBestBaseWin>().Forget(); |
| | | } |
| | | }); |
| | | } |
| | | |
| | | private async UniTaskVoid LoadImageAsync(Image image, string iconKey, int version) |
| | | { |
| | | var sprite = await UILoader.LoadSpriteAsync(iconKey); |
| | | if (displayVersion != version) return; |
| | | if (image != null && sprite != null) |
| | | image.overrideSprite = sprite; |
| | | } |
| | | |
| | | private async UniTaskVoid DelayedCreateSpine(int skinID, float scale, int version) |
| | | { |
| | | await UniTask.NextFrame(); |
| | | await UniTask.NextFrame(); |
| | | if (displayVersion != version) return; |
| | | heroModel.Create(skinID, scale).Forget(); |
| | | } |
| | | } |
| | | |
| | | |