yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/System/HeroUI/HeroGiftLineCell.cs
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
public class HeroGiftLineCell : CellView
@@ -6,22 +7,15 @@
    [SerializeField] GiftBaseCell[] cardList;
    public void Display(int index, List<int> configList)
    {
    {
        for (int i = 0; i < cardList.Length; i++)
        {
            if (index < configList.Count)
            if (index + i < configList.Count)
            {
                var giftID = configList[index];
                var giftID = configList[index + i];
                var giftLV = HeroUIManager.Instance.maxGiftLevel;
                cardList[i].SetActive(true);
                cardList[i].Init(giftID, giftLV, () =>
                {
                    var giftConfig = HeroTalentConfig.Get(giftID);
                    SmallTipWin.showText = Language.Get("SmallTipFomat", giftConfig.Name + " " + Language.Get("L1113", giftLV),
                    Language.Get("HeroGift5", PlayerPropertyConfig.Get(giftConfig.AttrID).Name, PlayerPropertyConfig.GetValueDescription(giftConfig.AttrID, giftConfig.AttrValue)));
                    SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
                    UIManager.Instance.OpenWindow<SmallTipWin>();
                });
                cardList[i].Init(giftID, giftLV).Forget();
            }
            else
            {