yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/System/MainLevel/MainBossEnterWin.cs
@@ -6,6 +6,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
@@ -34,7 +35,7 @@
        rankBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<PlayerRankWin>(0);
            UIManager.Instance.OpenWindowAsync<PlayerRankWin>(0).Forget();
        });
@@ -42,7 +43,7 @@
        heroRoadBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<DayMissionBaseWin>(2);
            UIManager.Instance.OpenWindowAsync<DayMissionBaseWin>(2).Forget();
        });
        funPresetBtn.AddListener(()=>
@@ -103,8 +104,8 @@
                    SmallTipWin.showText = Language.Get("SmallTipFomat",SkillConfig.Get(skillID)?.SkillName, SkillConfig.Get(skillID)?.Description) ;
                    SmallTipWin.worldPos = CameraManager.uiCamera.ScreenToWorldPoint(Input.mousePosition);
                    SmallTipWin.isDownShow = true;
                    UIManager.Instance.OpenWindow<SmallTipWin>();
                });
                    UIManager.Instance.OpenWindowAsync<SmallTipWin>().Forget();
                }).Forget();
            }
            else
            {
@@ -112,7 +113,7 @@
            }
        }
        bossModel.Create(npcConfig.SkinID, npcConfig.ModelScale);
        bossModel.Create(npcConfig.SkinID, npcConfig.ModelScale).Forget();
        fightPowerText.text = UIHelper.ReplaceLargeArtNum(levelConfig.FightPower);