yyl
2026-05-11 51b0f6ed9f4e1d3bb6f8144470b46908c7699a96
Main/System/NetLink/NetLinkWin.cs
@@ -1,4 +1,4 @@
using UnityEngine;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
@@ -80,7 +80,7 @@
    {
        linkOverTime = _delay;
        UIManager.Instance.OpenWindow<NetLinkWin>();
        UIManager.Instance.OpenWindowAsync<NetLinkWin>().Forget();
    }
    public static void Hide()