| | |
| | | PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh; |
| | | TaskManager.Instance.OnTaskUpdate += UpdateTask; |
| | | Refresh(); |
| | | var battleWin = UIManager.Instance.OpenWindow<BattleWin>(); |
| | | battleWin.SetBattleField(BattleManager.Instance.storyBattleField); |
| | | // var battleWin = UIManager.Instance.OpenWindow<BattleWin>(); |
| | | // battleWin.SetBattleField(BattleManager.Instance.storyBattleField); |
| | | } |
| | | protected override void OnOpen() |
| | | { |
| | |
| | | { |
| | | PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh; |
| | | TaskManager.Instance.OnTaskUpdate -= UpdateTask; |
| | | |
| | | // 关闭的时候把战斗界面也给关了 虽然是在外面开的 |
| | | UIManager.Instance.CloseWindow<BattleWin>(); |
| | | } |
| | | |