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| | | using System.Collections.Generic; |
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| | | public class FightPowerFormula |
| | | { |
| | | // 基础属性公式 |
| | | // (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)*(1+lineupHaloPer+bookPer+realmPer+gubaoPer+hjgPer+horsePer+lineupInitAddPer+lineupLVAddPer+lineupBreakLVAddPer+lineupStarAddPer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)+heroSelfValue
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| | | // 战斗属性公式 |
| | | // (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue |
| | | // 战斗力公式 |
| | | // long(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000) |
| | | // 技能战斗力公式
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| | | // SkillPower*OfficialLV
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| | | |
| | | public static double GetBaseAttr(Dictionary<string, double> variables) |
| | | { |
| | | |
| | | double lvValue = variables["lvValue"]; |
| | | double equipValue = variables["equipValue"]; |
| | | double bookValue = variables["bookValue"]; |
| | |
| | | double awakeTalentValue = variables["awakeTalentValue"]; |
| | | double fetterValue = variables["fetterValue"]; |
| | | |
| | | return lvValue + equipValue + bookValue + realmValue + gubaoValue + hjgValue + horseValue + (heroSelfValue + lineupHaloValue + starTalentValue + breakLVValue + awakeTalentValue) + fetterValue; |
| | | return (lvValue+equipValue+bookValue+realmValue+gubaoValue+hjgValue+horseValue)+(heroSelfValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue;
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| | | } |
| | | |
| | | public static double GetFightPower(Dictionary<string, double> variables) |
| | |
| | | double QunFinalDamPerDef = variables["QunFinalDamPerDef"]; |
| | | double QunFinalDamPerDefRatio = variables["QunFinalDamPerDefRatio"]; |
| | | |
| | | |
| | | |
| | | return Atk * AtkRatio + MaxHP * MaxHPRatio + Def * DefRatio + (StunRate * StunRateRatio + SuperHitRate * SuperHitRateRatio + ComboRate * ComboRateRatio + MissRate * MissRateRatio + ParryRate * ParryRateRatio + SuckHPPer * SuckHPPerRatio + StunRateDef * StunRateDefRatio + SuperHitRateDef * SuperHitRateDefRatio + ComboRateDef * ComboRateDefRatio + MissRateDef * MissRateDefRatio + ParryRateDef * ParryRateDefRatio + SuckHPPerDef * SuckHPPerDefRatio + FinalDamPer * FinalDamPerRatio + FinalDamPerDef * FinalDamPerDefRatio + PhyDamPer * PhyDamPerRatio + PhyDamPerDef * PhyDamPerDefRatio + MagDamPer * MagDamPerRatio + MagDamPerDef * MagDamPerDefRatio + NormalSkillPer * NormalSkillPerRatio + NormalSkillPerDef * NormalSkillPerDefRatio + AngerSkillPer * AngerSkillPerRatio + AngerSkillPerDef * AngerSkillPerDefRatio + SuperDamPer * SuperDamPerRatio + SuperDamPerDef * SuperDamPerDefRatio + CurePer * CurePerRatio + CurePerDef * CurePerDefRatio + ShieldPer * ShieldPerRatio + ShieldPerDef * ShieldPerDefRatio + DOTPer * DOTPerRatio + DOTPerDef * DOTPerDefRatio + WeiFinalDamPer * WeiFinalDamPerRatio + WeiFinalDamPerDef * WeiFinalDamPerDefRatio + ShuFinalDamPer * ShuFinalDamPerRatio + ShuFinalDamPerDef * ShuFinalDamPerDefRatio + WuFinalDamPer * WuFinalDamPerRatio + WuFinalDamPerDef * WuFinalDamPerDefRatio + QunFinalDamPer * QunFinalDamPerRatio + QunFinalDamPerDef * QunFinalDamPerDefRatio) / 100.0 - 55000; |
| | | |
| | | return (long)(Atk*AtkRatio+MaxHP*MaxHPRatio+Def*DefRatio+(StunRate*StunRateRatio+SuperHitRate*SuperHitRateRatio+ComboRate*ComboRateRatio+MissRate*MissRateRatio+ParryRate*ParryRateRatio+SuckHPPer*SuckHPPerRatio+StunRateDef*StunRateDefRatio+SuperHitRateDef*SuperHitRateDefRatio+ComboRateDef*ComboRateDefRatio+MissRateDef*MissRateDefRatio+ParryRateDef*ParryRateDefRatio+SuckHPPerDef*SuckHPPerDefRatio+FinalDamPer*FinalDamPerRatio+FinalDamPerDef*FinalDamPerDefRatio+PhyDamPer*PhyDamPerRatio+PhyDamPerDef*PhyDamPerDefRatio+MagDamPer*MagDamPerRatio+MagDamPerDef*MagDamPerDefRatio+NormalSkillPer*NormalSkillPerRatio+NormalSkillPerDef*NormalSkillPerDefRatio+AngerSkillPer*AngerSkillPerRatio+AngerSkillPerDef*AngerSkillPerDefRatio+SuperDamPer*SuperDamPerRatio+SuperDamPerDef*SuperDamPerDefRatio+CurePer*CurePerRatio+CurePerDef*CurePerDefRatio+ShieldPer*ShieldPerRatio+ShieldPerDef*ShieldPerDefRatio+DOTPer*DOTPerRatio+DOTPerDef*DOTPerDefRatio+WeiFinalDamPer*WeiFinalDamPerRatio+WeiFinalDamPerDef*WeiFinalDamPerDefRatio+ShuFinalDamPer*ShuFinalDamPerRatio+ShuFinalDamPerDef*ShuFinalDamPerDefRatio+WuFinalDamPer*WuFinalDamPerRatio+WuFinalDamPerDef*WuFinalDamPerDefRatio+QunFinalDamPer*QunFinalDamPerRatio+QunFinalDamPerDef*QunFinalDamPerDefRatio)/100.0-55000);
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| | | } |
| | | |
| | | public static double GetSkillsFightPower(Dictionary<string, double> variables) |
| | | { |
| | | double SkillPower = variables["SkillPower"]; |
| | | double OfficialLV = variables["OfficialLV"]; |
| | |
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| | | return SkillPower * OfficialLV; |
| | | } |
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| | | } |