Main/Core/GameEngine/Launch/AssetBundleInitTask.cs
@@ -15,7 +15,7 @@
        LaunchInHot.m_CurrentStage = LaunchStage.AssetBundleInit;
        duration = Mathf.Max(0.5f, expectTime);
        if (!AssetSource.allFromEditor)
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.Initialize();
            done = false;