Main/Core/GameEngine/Launch/AssetBundleInitTask.cs
@@ -15,7 +15,7 @@ LaunchInHot.m_CurrentStage = LaunchStage.AssetBundleInit; duration = Mathf.Max(0.5f, expectTime); if (!AssetSource.allFromEditor) if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.Initialize(); done = false;