Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -50,7 +50,7 @@
    public override void End()
    {
        if (!AssetSource.builtInFromEditor)
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.InitBuiltInAsset();
        }
@@ -248,10 +248,10 @@
    private void EditorCopyAsset()
    {
        if (!AssetSource.allFromEditor)
        if (AssetSource.isUseAssetBundle)
        {
            // FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
            // FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
            FileExtersion.DirectoryCopy(ResourcesPath.CONFIG_FODLER, ResourcesPath.Instance.StreamingAssetPath + "config");
            FileExtersion.DirectoryCopy(ResourcesPath.ResourcesOutPath + "BuiltIn", ResourcesPath.Instance.StreamingAssetPath + "builtin");
        }
    }