| | |
| | | |
| | | private void OnEnable() |
| | | { |
| | | m_AllAsset.isOn = AssetSource.allFromEditor; |
| | | m_Audio.isOn = AssetSource.audioFromEditor; |
| | | m_Effect.isOn = AssetSource.effectFromEditor; |
| | | m_Scene.isOn = AssetSource.sceneFromEditor; |
| | | m_Mob.isOn = AssetSource.mobFromEditor; |
| | | m_Refdata.isOn = AssetSource.refdataFromEditor; |
| | | m_Shader.isOn = AssetSource.shaderFromEditor; |
| | | m_UI.isOn = AssetSource.uiFromEditor; |
| | | m_BuiltIn.isOn = AssetSource.builtInFromEditor; |
| | | |
| | | m_AllAsset.AddListener(OnAllAssetValueChange); |
| | | m_Audio.AddListener(OnAudioValueChange); |
| | | m_Effect.AddListener(OnEffectValueChange); |
| | |
| | | |
| | | private void OnAllAssetValueChange(bool _value) |
| | | { |
| | | AssetSource.allFromEditor = _value; |
| | | |
| | | m_Audio.isOn = _value; |
| | | m_Effect.isOn = _value; |
| | |
| | | |
| | | private void OnAudioValueChange(bool _value) |
| | | { |
| | | AssetSource.audioFromEditor = _value; |
| | | } |
| | | |
| | | private void OnEffectValueChange(bool _value) |
| | | { |
| | | AssetSource.effectFromEditor = _value; |
| | | } |
| | | |
| | | private void OnSceneValueChange(bool _value) |
| | | { |
| | | AssetSource.sceneFromEditor = _value; |
| | | } |
| | | |
| | | private void OnMobValueChange(bool _value) |
| | | { |
| | | AssetSource.mobFromEditor = _value; |
| | | } |
| | | |
| | | private void OnRefdataValueChange(bool _value) |
| | | { |
| | | AssetSource.refdataFromEditor = _value; |
| | | } |
| | | |
| | | private void OnShaderValueChange(bool _value) |
| | | { |
| | | AssetSource.shaderFromEditor = _value; |
| | | } |
| | | |
| | | private void OnUIValueChange(bool _value) |
| | | { |
| | | AssetSource.uiFromEditor = _value; |
| | | } |
| | | |
| | | private void OnBuildInValueChange(bool _value) |
| | | { |
| | | AssetSource.builtInFromEditor = _value; |
| | | } |
| | | |
| | | } |