Main/System/Sound/SoundPlayer.cs
@@ -125,7 +125,7 @@
    public void UnLoadMusic(int _exclude)
    {
        if (!AssetSource.audioFromEditor && DeviceUtility.IsLowMemory())
        if (AssetSource.isUseAssetBundle && DeviceUtility.IsLowMemory())
        {
            foreach (var key in musicAudioClipDict.Keys)
            {