Main/Utility/ShaderUtility.cs
@@ -17,11 +17,13 @@
    public static void WarmUpAll()
    {
        #if !UNITY_EDITOR
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.Sync_LoadAllAssets("Graphic/Shader");
            Shader.WarmupAllShaders();
        }
        #endif
    }