Main/System/HeroUI/HeroPosWin.cs
@@ -346,7 +346,7 @@ else { sceneHero[i].SetActive(true); sceneHero[i].Display(teamHero.guid, i, flyFrom >= 0, true); sceneHero[i].Display(teamHero.guid, i, flyFrom >= 0, flyFrom != -2 ? true : false); //按scenePosImgs 顺序排序对应位置 sceneHero[i].transform.position = scenePosImgs[i].transform.position; sceneHero[i].transform.localScale = Vector3.one;