| | |
| | | private const string HERO_LV_VALUE = "heroLVValue"; |
| | | private const string HERO_LV_PER = "heroLVPer"; |
| | | private const string HERO_CARDPER = "cardPer"; |
| | | private const string DINGJUNGE_VALUE = "dingjungeValue"; |
| | | private const string DINGJUNGE_PER = "dingjungePer"; |
| | | |
| | | // 战力变量常量 |
| | | private const string ATK_RATIO = "AtkRatio"; |
| | |
| | | propertyVariables[BEAUTY_PER] = BeautyMMManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables[FATES_VALUE] = HeroFatesManager.Instance.GetAttrValue(attrType); |
| | | propertyVariables[FATES_PER] = HeroFatesManager.Instance.GetAttrPer(attrType) / 10000.0f; |
| | | propertyVariables[DINGJUNGE_VALUE] = 0; //默认不需要加,爬塔特殊用,配合公式 |
| | | propertyVariables[DINGJUNGE_PER] = 0; //默认不需要加,爬塔特殊用,配合公式 |
| | | |
| | | |
| | | //全体卡牌加成 |
| | | propertyVariables[HERO_CARDPER] = allHeroAddPer; |