hch
2026-01-07 a2cd4fb5f59fa171b32edbf8be277cc65fc01936
Main/System/Main/FightPowerManager.cs
@@ -45,6 +45,8 @@
    private const string HERO_LV_VALUE = "heroLVValue";
    private const string HERO_LV_PER = "heroLVPer";
    private const string HERO_CARDPER = "cardPer";
    private const string DINGJUNGE_VALUE = "dingjungeValue";
    private const string DINGJUNGE_PER = "dingjungePer";
    // 战力变量常量
    private const string ATK_RATIO = "AtkRatio";
@@ -327,6 +329,9 @@
        propertyVariables[BEAUTY_PER] = BeautyMMManager.Instance.GetAttrPer(attrType) / 10000.0f;
        propertyVariables[FATES_VALUE] = HeroFatesManager.Instance.GetAttrValue(attrType);
        propertyVariables[FATES_PER] = HeroFatesManager.Instance.GetAttrPer(attrType) / 10000.0f;
        propertyVariables[DINGJUNGE_VALUE] = 0; //默认不需要加,爬塔特殊用,配合公式
        propertyVariables[DINGJUNGE_PER] = 0;   //默认不需要加,爬塔特殊用,配合公式
        //全体卡牌加成
        propertyVariables[HERO_CARDPER] = allHeroAddPer;