yyl
2025-12-24 a38e02687f52e6d81e6fb6c1dcbf85ee76938325
Main/System/Battle/Skill/SkillBase.cs
@@ -27,6 +27,9 @@
    protected List<SkillRecordAction> otherSkillActionList = new List<SkillRecordAction>();
    protected List<H0704_tagRolePackRefresh> dropPackList = new List<H0704_tagRolePackRefresh>();
    protected List<HB405_tagMCAddExp> expPackList = new List<HB405_tagMCAddExp>();
    protected List<BattleDeadPack> endDeadPackList = new List<BattleDeadPack>();
    protected bool moveFinished = false;
    public SkillBase fromSkill;
    public bool isPlay = false;
@@ -48,6 +51,12 @@
        tagUseSkillAttack = vNetData;
        battleField = _battleField;
        packList = _packList;
        // 注册正在释放的技能
        if (battleField != null && caster != null)
        {
            battleField.AddCastingSkill(caster.ObjID, this);
        }
        SafetyCheck();
#if UNITY_EDITOR
@@ -711,6 +720,12 @@
        tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
        tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
        // 如果目标正在释放技能,跳过死亡处理(延迟到技能结束)
        if (battleField != null && battleField.IsCastingSkill(target.ObjID))
        {
            deadPack = null;
        }
        bool clearSuckHp = tagUseSkillAttack.HurtList.ToList().IndexOf(hurt) != 0;
        // ============ 参数打包 ============
@@ -736,8 +751,14 @@
        // ============ 获取临时数据(掉落、死亡等) ============
        int objID = (int)target.ObjID;
        tempDropList.TryGetValue(objID, out BattleDrops battleDrops);
        tempDeadPackList.TryGetValue(objID, out BattleDeadPack deadPack);
        // 如果目标正在释放技能,跳过死亡处理(延迟到技能结束)
        if (battleField != null && battleField.IsCastingSkill(target.ObjID))
        {
            deadPack = null;
        }
        // ============ 参数打包(将 tagSCUseSkillHurtEx 转换为 tagSCUseSkillHurt)============
        HB427_tagSCUseSkill.tagSCUseSkillHurt hurt = new HB427_tagSCUseSkill.tagSCUseSkillHurt
        {
@@ -1062,6 +1083,14 @@
                return false;
            }
            // 技能完全结束,移除技能注册并触发延迟的死亡判定
            if (battleField != null && caster != null)
            {
                battleField.RemoveCastingSkill(caster.ObjID, this);
                battleField.OnObjsDead(new List<BattleDeadPack>(tempDeadPackList.Values));
            }
            return true;
        }
@@ -1075,6 +1104,12 @@
        if (isFinished)
            return;
        // 移除技能注册
        if (battleField != null && caster != null)
        {
            battleField.RemoveCastingSkill(caster.ObjID, this);
        }
        // 1. 强制结束技能效果
        skillEffect?.ForceFinished();
        skillEffect = null;