| | |
| | | } |
| | | } |
| | | |
| | | private Bone followedBone; |
| | | |
| | | public bool isBindBone = false; |
| | | |
| | | public bool isRedCamp = true; |
| | |
| | | |
| | | |
| | | blocker.SetSortingOrder(finalSortingOrder); |
| | | } |
| | | } |
| | | |
| | | public void FollowBoneXY() |
| | | { |
| | | if (followedBone == null || !isBindBone) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | Vector2 vector2 = Vector2.zero; |
| | | |
| | | if (effectConfig.effectPos != null && effectConfig.effectPos.Length >= 2) |
| | | { |
| | | vector2 = new Vector2((isRedCamp ? 1f : -1f) * effectConfig.effectPos[0], effectConfig.effectPos[1]); |
| | | } |
| | | |
| | | if (spineComp != null) |
| | | { |
| | | spineComp.transform.localPosition = new Vector3(followedBone.WorldX + vector2.x, followedBone.WorldY + vector2.y, 0); |
| | | } |
| | | |
| | | if (effectTarget != null) |
| | | { |
| | | effectTarget.transform.localPosition = new Vector3(followedBone.WorldX + vector2.x, followedBone.WorldY + vector2.y, 0); |
| | | } |
| | | } |
| | | |
| | |
| | | } |
| | | |
| | | isBindBone = true; |
| | | followedBone = bone; |
| | | |
| | | BoneFollower boneFollower = gameObject.AddMissingComponent<BoneFollower>(); |
| | | boneFollower.boneName = v; |