yyl
9 天以前 a7548b443024413bf4a8417409b33205bac5bf80
Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -37,10 +37,11 @@
            {
                if (effectPlayer.isBindBone)
                {
                    continue;
                    effectPlayer.FollowBoneXY();
                    return;
                }
                int[] effectPos = effectPlayer.effectConfig.effectPos;
                effectPlayer.transform.position = battleObject.heroRectTrans.position;
                var effectPos = effectPlayer.effectConfig.effectPos;
                if (null != effectPos && effectPos.Length >= 2)
                {
                    effectPlayer.rectTrans.anchoredPosition += new Vector2(effectPos[0], effectPos[1]);
@@ -158,7 +159,7 @@
                        BoneFollower boneFollower = effect.AddMissingComponent<BoneFollower>();
                        effect.BindBone(battleObject.motionBase.skeletonAnim, "hit");
                        effect.BindBone(battleObject.motionBase.skeletonAnim, effect.effectConfig.nodeName);
                        HashSet<uint> buffIdSet = new HashSet<uint>();
                        buffIdSet.Add(vNetData.BuffID);