yyl
2025-06-04 a7f4c5ecc5268c49f6a6caf769b3ebee6f237662
Main/System/Battle/BattleManager.cs
File was renamed from Main/Manager/GameSystemManager/BattleManager.cs
@@ -1,43 +1,43 @@
using System.Collections.Generic;
using UnityEngine;
public class BattleManager : GameSystemManager<BattleManager>
{
    protected Dictionary<int, BattleField> battleFields = new Dictionary<int, BattleField>();
    public override void Init()
    {
        base.Init();
        EventBroadcast.Instance.AddListener<int, int>(EventName.BATTLE_ACTION_OVER, OnActionOver);
    }
    public override void Release()
    {
        base.Release();
    }
    private void OnActionOver(int battleFieldId, int attackId)
    {
        BattleField battleField = null;
        if (battleFields.TryGetValue(battleFieldId, out battleField))
        {
            battleField.OnActionOver(attackId);
        }
        else
        {
            Debug.LogError("BattleManager OnActionOver battleFieldId:" + battleFieldId + " not find");
        }
    }
    public void Run()
    {
        foreach (var battleField in battleFields)
        {
            battleField.Value.Run();
        }
    }
using System.Collections.Generic;
using UnityEngine;
public class BattleManager : GameSystemManager<BattleManager>
{
    protected Dictionary<int, BattleField> battleFields = new Dictionary<int, BattleField>();
    public override void Init()
    {
        base.Init();
        EventBroadcast.Instance.AddListener<int, int>(EventName.BATTLE_ACTION_OVER, OnActionOver);
    }
    public override void Release()
    {
        base.Release();
    }
    private void OnActionOver(int battleFieldId, int attackId)
    {
        BattleField battleField = null;
        if (battleFields.TryGetValue(battleFieldId, out battleField))
        {
            battleField.OnActionOver(attackId);
        }
        else
        {
            Debug.LogError("BattleManager OnActionOver battleFieldId:" + battleFieldId + " not find");
        }
    }
    public void Run()
    {
        foreach (var battleField in battleFields)
        {
            battleField.Value.Run();
        }
    }
}