| File was renamed from Main/UI/Place/PlaceWin.cs |
| | |
| | | using System.Collections;
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| | | using System.Collections.Generic;
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| | | using UnityEngine;
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| | | using UnityEngine.UI;
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| | |
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| | | /// <summary>
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| | | /// 场景界面
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| | | /// </summary>
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| | | public class PlaceWin : UIBase
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| | | {
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| | | protected Button btnExplore;
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| | |
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| | | // protected |
| | |
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| | | /// <summary>
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| | | /// 初始化组件
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| | | /// </summary>
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| | | protected override void InitComponent()
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| | | {
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| | | base.InitComponent();
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| | | |
| | | // 在这里初始化组件
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| | | btnExplore = transform.Find("BtnExplore").GetComponent<Button>();
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| | | btnExplore.onClick.AddListener(OnExploreClick);
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| | | }
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| | | |
| | | |
| | | /// <summary>
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| | | /// 窗口打开时调用
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| | | /// </summary>
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| | | protected override void OnOpen()
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| | | {
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| | | base.OnOpen();
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| | | |
| | | // 窗口打开时的逻辑
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| | | |
| | | }
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| | | |
| | | /// <summary>
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| | | /// 窗口关闭时调用
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| | | /// </summary>
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| | | protected override void OnClose()
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| | | {
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| | | base.OnClose();
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| | | |
| | | // 窗口关闭时的逻辑
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| | | |
| | | }
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| | | |
| | | /// <summary>
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| | | /// 刷新界面
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| | | /// </summary>
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| | | public override void Refresh()
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| | | {
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| | | // 刷新界面的逻辑
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| | | }
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| | |
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| | | private void OnExploreClick()
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| | | {
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| | | // UIManager.Instance.OpenUI<ExploreWin>();
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| | | }
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| | | }
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| | | using System.Collections; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | /// <summary> |
| | | /// 场景界面 |
| | | /// </summary> |
| | | public class PlaceWin : UIBase |
| | | { |
| | | protected Button btnExplore; |
| | | |
| | | // protected |
| | | |
| | | /// <summary> |
| | | /// 初始化组件 |
| | | /// </summary> |
| | | protected override void InitComponent() |
| | | { |
| | | base.InitComponent(); |
| | | |
| | | // 在这里初始化组件 |
| | | btnExplore = transform.Find("BtnExplore").GetComponent<Button>(); |
| | | btnExplore.onClick.AddListener(OnExploreClick); |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | | /// 窗口打开时调用 |
| | | /// </summary> |
| | | protected override void OnOpen() |
| | | { |
| | | base.OnOpen(); |
| | | |
| | | // 窗口打开时的逻辑 |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 窗口关闭时调用 |
| | | /// </summary> |
| | | protected override void OnClose() |
| | | { |
| | | base.OnClose(); |
| | | |
| | | // 窗口关闭时的逻辑 |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 刷新界面 |
| | | /// </summary> |
| | | public override void Refresh() |
| | | { |
| | | // 刷新界面的逻辑 |
| | | } |
| | | |
| | | private void OnExploreClick() |
| | | { |
| | | // UIManager.Instance.OpenUI<ExploreWin>(); |
| | | } |
| | | } |