Main/System/Battle/Define/DamageType.cs
@@ -3,14 +3,30 @@ public enum DamageType { Normal, //普通伤害 Dodge, //闪避 Heal, //治疗 Continuous,//持续伤害 Block, //格挡 ReverseInjury,//反伤 Recovery, //吸血 Crit, //暴击 Combo, //连击 Stuned, //击晕 } Damage = 1, //普通伤害 Recovery = 2, //治疗 Reflect = 4, //反弹伤害 Bloody = 8, //流血伤害 Block = 16, //格挡 Crit = 32, //暴击 Dodge = 64, //闪避 RageUp = 128, //怒气提升 SuckHP = 256, //吸血 Realdamage = 512, //真伤 CritDamage = Crit + Damage, //暴击伤害 CritHeal = Crit + Recovery, //暴击回血 CritRealdamage = Crit + Realdamage, //暴击真伤 }