hch
2025-09-10 a80d9e64b60403c71ff7ff32c9e94e6833f50ace
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -20,6 +20,23 @@
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
        if (skillConfig.ExplosionEffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffectId, targetTransform, battleCamp);
        }
        if (skillConfig.ExplosionEffect2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(0, skillConfig.ExplosionEffect2, targetTransform, battleCamp);
        }
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
        {
            var hurt = tagUseSkillAttack.HurtList[i];
@@ -28,16 +45,6 @@
            {
                Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                continue;
            }
            if (skillConfig.ExplosionEffectId > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffectId, target.heroGo.transform, target.Camp);
            }
            if (skillConfig.ExplosionEffect2 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target.ObjID, skillConfig.ExplosionEffect2, target.heroGo.transform, target.Camp);
            }
            if (skillConfig.ExplosionEffect3 > 0)