| | |
| | | for (int i = 0; i < infos.Count; i++) |
| | | { |
| | | BattleDetailHeroInfo nowInfo = infos[i]; |
| | | ulong nowValue = nowInfo.AtkHurt + nowInfo.DefHurt + nowInfo.CureHP; |
| | | ulong nowValue = (ulong)nowInfo.AtkHurt + (ulong)nowInfo.DefHurt + (ulong)nowInfo.CureHP; |
| | | if (nowValue > mvpScore) |
| | | { |
| | | mvpIndex = i; |
| | |
| | | for (int i = 0; i < infos.Count; i++) |
| | | { |
| | | BattleDetailHeroInfo nowInfo = infos[i]; |
| | | if (nowInfo.AtkHurt > maxAtk) |
| | | maxAtk = nowInfo.AtkHurt; |
| | | if (nowInfo.DefHurt > maxDef) |
| | | maxDef = nowInfo.DefHurt; |
| | | if (nowInfo.CureHP > maxCure) |
| | | maxCure = nowInfo.CureHP; |
| | | if ((ulong)nowInfo.AtkHurt > maxAtk) |
| | | maxAtk = (ulong)nowInfo.AtkHurt; |
| | | if ((ulong)nowInfo.DefHurt > maxDef) |
| | | maxDef = (ulong)nowInfo.DefHurt; |
| | | if ((ulong)nowInfo.CureHP > maxCure) |
| | | maxCure = (ulong)nowInfo.CureHP; |
| | | } |
| | | } |
| | | } |