Main/System/Battle/BattleField/StoryBattleField.cs
@@ -122,7 +122,13 @@ public override void OnTurnFightState(int turnNum, int State, int FuncLineID, JsonData extendData) { base.OnTurnFightState(turnNum, State, FuncLineID, extendData); RequestFight(); // 0-起始状态标记;1-准备完毕;2-战斗中;3-战斗结束;4-结算奖励;5-结束状态标记 6-休息并结束 if (State == 4) { //上一波小怪死亡,默认帮玩家请求一下刷新新怪,玩家点击锤子时候就可以直接攻击 RequestFight(); } } protected void OnTeamChange(TeamType teamType) @@ -140,6 +146,7 @@ { base.HaveRest(); battleState = StoryBattleState.Break; BattleManager.Instance.MainFightRequest(0); } protected void ReloadTeam()