| | |
| | | public static List<long> DivideDamageToList(int[] damageDivide, long totalDamage) |
| | | { |
| | | List<long> fixedDamageList = new List<long>(); |
| | | long assigned = 0; |
| | | int count = damageDivide.Length; |
| | | |
| | | for (int i = 0; i < count; i++) |
| | | for (int i = 0; i < damageDivide.Length; i++) |
| | | { |
| | | long damage; |
| | | if (i == count - 1) |
| | | { |
| | | // 最后一个分配项修正为剩余 |
| | | damage = totalDamage - assigned; |
| | | } |
| | | else |
| | | { |
| | | damage = (totalDamage * damageDivide[i] + 5000) / 10000; // 四舍五入 |
| | | assigned += damage; |
| | | } |
| | | fixedDamageList.Add(damage); |
| | | float fixedDamage = (float)totalDamage * (float)damageDivide[i] / 10000f; |
| | | fixedDamageList.Add((int)fixedDamage); |
| | | } |
| | | |
| | | return fixedDamageList; |
| | | } |
| | | |