Main/System/Battle/Define/DamageType.cs
@@ -9,6 +9,19 @@ // // 101011111 // 服务器拥有的DamageType public enum ServerDamageType { Damage = 2, Recovery = 4, Reflect = 8, Bloody = 16, Block = 32, Crit = 128, Dodge = 512 } public enum DamageType { Damage = 2, //普通伤害 (2^1)