Main/ResModule/ResManager.cs
@@ -205,7 +205,8 @@ LoadAssetAsync<SpriteAtlas>(atlasName, spriteName, (isLoaded, atlas) => { if (isLoaded) { callBack?.Invoke(isLoaded, atlas.GetSprite(spriteName)); SpriteAtlas _atlas = atlas as SpriteAtlas; callBack?.Invoke(isLoaded, _atlas.GetSprite(spriteName)); } else {