hch
2025-09-11 aa72688fbfcba5cf8d90a7b34700bbe1f9ebee12
Main/ResModule/ResManager.cs
@@ -205,7 +205,8 @@
        LoadAssetAsync<SpriteAtlas>(atlasName, spriteName, (isLoaded, atlas) => {
            if (isLoaded)
            {
                callBack?.Invoke(isLoaded, atlas.GetSprite(spriteName));
                SpriteAtlas _atlas = atlas as SpriteAtlas;
                callBack?.Invoke(isLoaded, _atlas.GetSprite(spriteName));
            }
            else
            {