hch
2025-09-11 aa72688fbfcba5cf8d90a7b34700bbe1f9ebee12
Main/ResModule/UILoader.cs
@@ -11,19 +11,20 @@
{
    public static GameObject LoadWindow(string name)
    {
        return ResManager.Instance.LoadAsset<GameObject>("UI", name);
        return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_WINDOW_SUFFIX, name);
    }
    public static GameObject LoadPrefab(string _name)
    {
        return ResManager.Instance.LoadAsset<GameObject>("Prefab", _name);
        return ResManager.Instance.LoadAsset<GameObject>(ResourcesPath.UI_PREFAB_SUFFIX, _name);
    }
    public static void UnLoadPrefab(string _assetName)
    {
        ResManager.Instance.UnloadAsset("Prefab", _assetName);
        ResManager.Instance.UnloadAsset(ResourcesPath.UI_PREFAB_SUFFIX, _assetName);
    }
    //通过ICON表加载
    public static Sprite LoadSprite(string _iconKey)
    {
        var iconConfig = IconConfig.Get(_iconKey);
@@ -37,7 +38,7 @@
    public static Sprite LoadSprite(string _folder, string _file)
    {
        return ResManager.Instance.LoadAsset<Sprite>("Sprite/" + _folder, _file);
        return ResManager.Instance.LoadAsset<Sprite>(StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", _folder), _file);
    }
    public static void UnLoadSprite(string _iconKey)
@@ -45,18 +46,28 @@
        var iconConfig = IconConfig.Get(_iconKey);
        if (iconConfig != null)
        {
            var bundleName = StringUtility.Contact("Sprite/", iconConfig.folder);
            var bundleName = StringUtility.Contact(ResourcesPath.UI_SPRITE_SUFFIX, "/", iconConfig.folder);
            ResManager.Instance.UnloadAsset(bundleName, iconConfig.sprite);
        }
    }
    public static Font LoadFont(string _fontName)
    {
       return ResManager.Instance.LoadAsset<Font>("Font", _fontName);
        return ResManager.Instance.LoadAsset<Font>(ResourcesPath.UI_FONT_SUFFIX, _fontName);
    }
    public static void UnLoadFont(string _fontName)
    {
        ResManager.Instance.UnloadAsset("Font", _fontName);
        ResManager.Instance.UnloadAsset(ResourcesPath.UI_FONT_SUFFIX, _fontName);
    }
    public static Texture2D LoadTexture2D(string _iconKey)
    {
        var iconConfig = IconConfig.Get(_iconKey);
        if (iconConfig == null)
        {
            return null;
        }
        return ResManager.Instance.LoadAsset<Texture2D>(StringUtility.Contact(ResourcesPath.UI_TEXTURE_SUFFIX, "/" + iconConfig.folder), iconConfig.sprite);
    }
}