hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
Main/Core/NetworkPackage/CustomServerPack/CustomHB426CombinePack.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class CustomHB426CombinePack : GameNetPackBasic
@@ -17,6 +18,13 @@
    public List<GameNetPackBasic> packList = new List<GameNetPackBasic>();
#if UNITY_EDITOR
    // 编辑器下保存packList的副本,避免distribute过程中remove导致查看器显示不全
    public List<GameNetPackBasic> copiedPackList = new List<GameNetPackBasic>();
#endif
    private bool isCreated = false;
    public override void ReadFromBytes(byte[] vBytes)
    {
        base.ReadFromBytes(vBytes);
@@ -31,8 +39,7 @@
        }
        endTag = _endTag;
        toIndex = _toIndex;
        packList = CombineToSkillPackFromList(guid, packList);
        PrintAllPack();
    }
@@ -45,6 +52,26 @@
        }
        fromIndex = _fromIndex;
        startTag = tag;
    }
    public void PrintAllPack()
    {
        string temp = "CustomHB426CombinePack startTag: " + (startTag != null ? startTag.Tag : "null") +
            " fromIndex: " + fromIndex + " toIndex: " + toIndex + " packList.Count: " + packList.Count + "\n";
        for (int i = 0; i < packList.Count; i++)
        {
            var pack = packList[i];
            if (pack is CustomHB426CombinePack b426Pack)
            {
                temp += "  pack type is " + pack.GetType().Name + " tag is " + (b426Pack.startTag != null ? b426Pack.startTag.Tag : "null") + "\n";
            }
            else
            {
                temp += "  pack type is " + pack.GetType().Name + "\n";
            }
        }
        BattleDebug.LogError(temp);
    }
    public void AddPack(GameNetPackBasic pack)
@@ -56,6 +83,11 @@
        }
        packList.Add(pack);
#if UNITY_EDITOR
        copiedPackList.Add(pack);
#endif
    }
    public bool IsEndPack(HB426_tagSCTurnFightTag tag)
@@ -74,83 +106,209 @@
        return startTag.Tag == tag.Tag && tag.Sign == 1;
    }
    public static List<GameNetPackBasic> CombineToSkillPackFromList(string _guid, List<GameNetPackBasic> b421SeriesPackList)
    {
        CustomHB426CombinePack combinePack = null;
        Dictionary<string, CustomHB426CombinePack> combineDict = new Dictionary<string, CustomHB426CombinePack>();
        Dictionary<int, GameNetPackBasic> indexDict = new Dictionary<int, GameNetPackBasic>();
        for (int i = 0; i < b421SeriesPackList.Count; i++)
        {
            var pack = b421SeriesPackList[i];
            if (pack is HB426_tagSCTurnFightTag)
            {
                var tag = pack as HB426_tagSCTurnFightTag;
                if (null == combinePack)
                CustomHB426CombinePack combinePack;
                if (!combineDict.TryGetValue(tag.Tag, out combinePack))
                {
                    combinePack = new CustomHB426CombinePack();
                    combinePack.guid = _guid;
                    combineDict.Add(tag.Tag, combinePack);
                    indexDict.Add(i, combinePack);
                }
                if (tag.Sign == 0)
                {
                    combinePack.SetHB426Start(i, tag);
                    continue;
                }
                else
                //  找到对应的开始标签
                if (combinePack.IsEndPack(tag))
                {
                    if (combinePack.IsEndPack(tag))
                    combinePack.SetHB426End(i, tag);
                    continue;
                }
                Debug.LogError("No matching start tag or end tag found: " + tag.Tag);
                continue;
            }
            else
            {
                indexDict.Add(i, pack);
            }
        }
        // 如果是被 HB426_tagSCTurnFightTag 包裹的第一个技能包 并且前面没有CustomHB426CombinePack
        // 翻译一下就是 如果CombinePack里的主体Skill包 skillPack.RelatedSkillID > 0
        //  嵌套包内的包合并
        foreach (var combinePack in combineDict.Values)
        {
            for (int i = combinePack.fromIndex + 1; i < combinePack.toIndex; i++)
            {
                if (indexDict.TryGetValue(i, out var pack))
                {
                    indexDict.Remove(i);
                    combinePack.AddPack(pack);
                    if (pack is CustomHB426CombinePack cbPack)
                    {
                        combinePack.SetHB426End(i, tag);
                        break;
                        //  如果是嵌套的包 加入之后 调整i
                        i = cbPack.toIndex;
                    }
                }
            }
            if (null != combinePack)
            {
                combinePack.AddPack(pack);
            }
        }
        List<GameNetPackBasic> newPackList = new List<GameNetPackBasic>();
        if (null != combinePack)
        // string temp = string.Empty;
        for (int i = 0; i < b421SeriesPackList.Count; i++)
        {
            //  技能包前面的包(不包括b426的开始标签)
            for (int i = 0; i < combinePack.fromIndex; i++)
            if (indexDict.TryGetValue(i, out var pack))
            {
                newPackList.Add(b421SeriesPackList[i]);
                newPackList.Add(pack);
            }
            //  把合并的技能包加进来
            newPackList.Add(combinePack);
            //  技能包后面的包(不包括b426的结束标签)
            for (int i = combinePack.toIndex + 1; i < b421SeriesPackList.Count; i++)
            {
                newPackList.Add(b421SeriesPackList[i]);
            }
            return CombineToSkillPackFromList(_guid, newPackList);
        }
        else
        {
            return b421SeriesPackList;
        }
        // newPackList = BattleManager.ParseBattlePackList(_guid, newPackList);
        // Debug.LogError(temp);
        return newPackList;
    }
    public void Distribute()
    public HB427_tagSCUseSkill GetMainHB427SkillPack()
    {
        for (int i = 0; i < packList.Count; i++)
        {
            var pack = packList[i];
            if (pack is HB427_tagSCUseSkill skillPack)
            {
                return skillPack;
            }
            else if (pack is CustomHB426CombinePack)
            {
                return null;
            }
        }
        return null;
    }
    public bool IsInnerCBPackContainsSkill(HB427_tagSCUseSkill skill, ref CustomHB426CombinePack innerCBPack)
    {
        for (int i = 0; i < packList.Count; i++)
        {
            var pack = packList[i];
            if (pack is CustomHB426CombinePack cbPack)
            {
                if (cbPack.packList.Contains(skill))
                {
                    innerCBPack = cbPack;
                    return true;
                }
            }
        }
        return false;
    }
    public bool Distribute(RecordAction parentAction = null)
    {
        BattleField battleField = BattleManager.Instance.GetBattleField(guid);
        if (null == battleField)
        {
            Debug.LogError("BattleField not found for guid: " + guid);
            return;
            return false;
        }
        var skillAction = CreateSkillAction();
        if (null != skillAction)
        {
            battleField.PlayRecord(skillAction);
            if (parentAction != null)
            {
                parentAction.GetInnerRecordPlayer().PlayRecord(skillAction);
            }
            else
            {
                battleField.PlayRecord(skillAction);
            }
        }
        else
        {
            battleField.DistributeNextPackage();
            return false;
        }
        return true;
    }
    public static SkillRecordAction CreateSkillAction(string guid, List<GameNetPackBasic> _packList)
    {
        BattleField battleField = BattleManager.Instance.GetBattleField(guid);
        if (null == battleField)
        {
            Debug.LogError("BattleField not found for guid: " + guid);
            return null;
        }
        while (_packList.Count > 0)
        {
            var pack = _packList[0];
            _packList.RemoveAt(0);
            if (pack is HB427_tagSCUseSkill)
            {
                _packList.Insert(0, pack);
                break;
            }
            else if (pack is CustomHB426CombinePack)
            {
                Debug.LogError("无法找到Skill包,先发现了嵌套包");
                return null;
            }
            else
            {
                pack.commonMark = true;
                // 【使用 BattleField.recordPlayer】
                // 原因:这里是在CreateSkillAction静态方法中,还没有创建SkillRecordAction
                // 这些包是在找到技能包之前遇到的,需要提前处理掉
                // 此时没有RecordAction上下文,应该使用BattleField的主RecordPlayer
                PackageRegedit.Distribute(pack);
            }
        }
        HB427_tagSCUseSkill skill = _packList[0] as HB427_tagSCUseSkill;
        _packList.RemoveAt(0);
        if (null == skill)
        {
            Debug.LogError("No HB427_tagSCUseSkill found in packList.");
            return null;
        }
        BattleObject _caster = battleField.battleObjMgr.GetBattleObject((int)skill.ObjID);
        SkillRecordAction skillAction = new SkillRecordAction(battleField, _caster, skill, _packList);
        skillAction.tracePackUID = skill.packUID;
        return skillAction;
    }
    public SkillRecordAction CreateSkillAction()
@@ -163,14 +321,103 @@
            return null;
        }
        if (isCreated)
        {
            Debug.LogError("create skill twice check the code");
            return null;
        }
        //  服务器修改了 现在第一个不一定是B427 也有可能是B428 先放Buff
        while (packList.Count > 0)
        {
            var pack = packList[0];
            packList.RemoveAt(0);
            if (pack is HB427_tagSCUseSkill)
            {
                packList.Insert(0, pack);
                break;
            }
            else if (pack is CustomHB426CombinePack)
            {
                Debug.LogError("无法找到Skill包,先发现了嵌套包 " + startTag.Tag);
                //  保持原样 不去动他
                packList.Insert(0, pack);
                return null;
            }
            else
            {
                pack.commonMark = true;
                // 【使用 BattleField.recordPlayer】
                // 原因:这里是在CreateSkillAction方法中,还没有创建SkillRecordAction
                // 这些包是在找到技能包之前遇到的(如Buff包),需要提前处理
                // 此时没有RecordAction上下文,应该使用BattleField的主RecordPlayer
                PackageRegedit.Distribute(pack);
            }
        }
        if (startTag.Tag.StartsWith("Skill_"))
        {
            if (packList.Count <= 0)
            {
                Debug.LogError("No HB427_tagSCUseSkill found in packList." + startTag.Tag);
                return null;
            }
            HB427_tagSCUseSkill skill = packList[0] as HB427_tagSCUseSkill;
            if (null == skill)
            {
                Debug.LogError("No HB427_tagSCUseSkill found in packList.");
                return null;
            }
            packList.RemoveAt(0);
            BattleObject _caster = battleField.battleObjMgr.GetBattleObject((int)skill.ObjID);
            // BattleDebug.LogError("_caster == null : " + (_caster == null) + " skill.ObjID : " + skill.ObjID);
            isCreated = true;
            SkillRecordAction skillAction = new SkillRecordAction(battleField, _caster, skill, packList);
            skillAction.tracePackUID = packUID;
            return skillAction;
        }
        return null;
    }
    public bool NeedWaiting()
    {
        bool needWaiting = false;
        HB427_tagSCUseSkill hB427_TagSCUseSkill = GetMainHB427SkillPack();
        for (int i = 0; i < packList.Count; i++)
        {
            var pack = packList[i];
            if (pack is HB427_tagSCUseSkill skillPack && skillPack != hB427_TagSCUseSkill)
            {
                SkillConfig ssc = SkillConfig.Get((int)skillPack.SkillID);
                if (!string.IsNullOrEmpty(ssc.SkillMotionName))
                {
                    needWaiting = true;
                    break;
                }
            }
            else if (pack is HB422_tagMCTurnFightObjDead dead)
            {
                needWaiting = true;
                break;
            }
            else if (pack is CustomHB426CombinePack combinePack)
            {
                if (combinePack.NeedWaiting())
                {
                    needWaiting = true;
                    break;
                }
            }
        }
        return needWaiting;
    }
}