| | |
| | | private List<HB405_tagMCAddExp> hB405_tagMCAddExps = new List<HB405_tagMCAddExp>(); |
| | | public BattleHeroInfoBar heroInfoBar; |
| | | |
| | | public bool isReborning = false; |
| | | |
| | | public BattleObject(BattleField _battleField) |
| | | { |
| | | battleField = _battleField; |
| | |
| | | var heroInfoBarScale = heroInfoBar.transform.localScale; |
| | | heroInfoBarScale.x *= Camp == BattleCamp.Red ? 1 : -1; |
| | | heroInfoBar.transform.localScale = heroInfoBarScale; |
| | | |
| | | heroInfoBar.SetActive(true); |
| | | if (battleField is StoryBattleField && (battleField as StoryBattleField).battleState == StoryBattleState.Break) |
| | | { |
| | | //主线关卡休息中的不显示血条 |
| | | heroInfoBar.SetActive(false); |
| | | } |
| | | else |
| | | { |
| | | heroInfoBar.SetActive(true); |
| | | } |
| | | SetFront(); |
| | | } |
| | | |
| | |
| | | |
| | | public void OnObjInfoRefresh(H0418_tagObjInfoRefresh _refreshInfo) |
| | | { |
| | | // 天子的挑战拦截血条逻辑 |
| | | // 天子的挑战拦截血条,不拦截怒气 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == _refreshInfo.ObjID) |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == _refreshInfo.ObjID && _refreshInfo.RefreshType != (ushort)PlayerDataType.XP) |
| | | return; |
| | | switch ((PlayerDataType)_refreshInfo.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp); |
| | | if (!IsTianziBoss()) |
| | | { |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, false); |
| | | } |
| | | teamHero.curHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | // Debug.LogError("OnObjInfoRefresh " + teamHero.curHp); |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp); |
| | | if (!IsTianziBoss()) |
| | | { |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, false); |
| | | } |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = GeneralDefine.GetFactValue(_refreshInfo.Value, _refreshInfo.ValueEx); |
| | |
| | | } |
| | | } |
| | | |
| | | public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | { |
| | | // 天子的挑战拦截血条逻辑 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID) |
| | | return; |
| | | switch ((PlayerDataType)vNetData.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp); |
| | | teamHero.curHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp); |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | teamHero.rage = (int)GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | break; |
| | | default: |
| | | Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | break; |
| | | } |
| | | } |
| | | // public void ObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | // { |
| | | // // 天子的挑战拦截血条,不拦截怒气 |
| | | // BattleObject boss = battleField.FindBoss(); |
| | | // if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID && vNetData.RefreshType != (ushort)PlayerDataType.XP) |
| | | // return; |
| | | // switch ((PlayerDataType)vNetData.RefreshType) |
| | | // { |
| | | // case PlayerDataType.HP: |
| | | // long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, false); |
| | | // teamHero.curHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // break; |
| | | // case PlayerDataType.MaxHP: |
| | | // teamHero.maxHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, false); |
| | | // break; |
| | | // case PlayerDataType.XP: |
| | | // long toXp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | // teamHero.rage = (int)GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | // break; |
| | | // default: |
| | | // Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | // break; |
| | | // } |
| | | // } |
| | | |
| | | // 眩晕 |
| | | public bool IsStunned() |
| | |
| | | return true; |
| | | } |
| | | |
| | | public virtual void Hurt(BattleHurtParam battleHurtParam) |
| | | public virtual DeathRecordAction Hurt(BattleHurtParam battleHurtParam, RecordAction _causingRecordAction = null) |
| | | { |
| | | DeathRecordAction recordAction = null; |
| | | bool isLastHit = battleHurtParam.hitIndex >= battleHurtParam.skillConfig.DamageDivide.Length - 1; |
| | | bool firstHit = battleHurtParam.hitIndex == 0; |
| | | |
| | | // 添加调试日志 |
| | | bool isHealing = BattleUtility.IsHealing(battleHurtParam.hurt); |
| | | |
| | | BattleDmgInfo dmgInfo = PopDamage(battleHurtParam); |
| | | |
| | | |
| | | // ============ 应用目标的血量和护盾变化 ============ |
| | | ApplyHurtToTarget(battleHurtParam, isLastHit); |
| | | |
| | | // 这里 |
| | | if (dmgInfo.IsType(DamageType.Dodge) && !buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | if (dmgInfo.IsType(DamageType.Dodge) /*&& !buffMgr.isControled[BattleConst.HardControlGroup]*/)//如果被控制了还闪避了 要看看服务器怎么处理了 |
| | | { |
| | | if (isLastHit) |
| | | { |
| | | DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this); |
| | | // 【使用 BattleField.recordPlayer】 |
| | | // 原因:闪避完成动作是目标角色的独立行为,不是技能内部产生的 |
| | | // 虽然是在Hurt过程中触发,但是闪避动作本身是目标的反应,应该由主RecordPlayer管理 |
| | | // 使用InsertRecord可以插到队列最前面,保证闪避表现的优先级 |
| | | battleField.recordPlayer.InsertRecord(dodgeFinish); |
| | | } |
| | | |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | bool isFatalAttack = (null != battleHurtParam.deadPack) && isLastHit; |
| | | |
| | | if (isFatalAttack) |
| | |
| | | { |
| | | PushDropItems(battleHurtParam.battleDrops); |
| | | } |
| | | battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>() { battleHurtParam.deadPack }); |
| | | recordAction = battleField.OnObjsDead(new List<BattleDeadPack>() { battleHurtParam.deadPack }, _causingRecordAction); |
| | | |
| | | } |
| | | else |
| | | { |
| | | if (dmgInfo.IsType(DamageType.Block)) |
| | | { |
| | | battleField.battleEffectMgr.PlayEffect(this, 19999, heroRectTrans, Camp); |
| | | battleField.battleEffectMgr.PlayEffect(this, BattleConst.BlockEffectID, heroRectTrans, Camp, teamHero.modelScale); |
| | | } |
| | | else |
| | | // else |
| | | // { |
| | | if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())) |
| | | { |
| | | if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())) |
| | | if (!buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | { |
| | | if (!buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | { |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | } |
| | | battleField.soundManager.PlayEffectSound(teamHero.heroConfig.HitSFX, false); |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | } |
| | | } |
| | | // } |
| | | |
| | | } |
| | | |
| | | return recordAction; |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 应用目标的血量和护盾变化 |
| | | /// </summary> |
| | | private void ApplyHurtToTarget(BattleHurtParam battleHurtParam, bool isLastHit) |
| | | { |
| | | BattleHurtObj hurter = battleHurtParam.hurter; |
| | | |
| | | // 应用血量变化 |
| | | teamHero.curHp = hurter.toHp; |
| | | |
| | | // foreach (var obj in battleField.battleObjMgr.allBattleObjDict.Values) |
| | | // { |
| | | // Debug.LogError($"[ApplyHurtToTarget] ObjID: {obj.ObjID}, Name: {obj.teamHero.heroConfig.Name}, CurHp: {obj.teamHero.curHp}, MaxHp: {obj.teamHero.maxHp} Skill {battleHurtParam.hB427_TagSCUseSkill.packUID} "); |
| | | // } |
| | | |
| | | |
| | | #if UNITY_EDITOR |
| | | // 最后一击时验证血量是否与服务器一致 |
| | | if (isLastHit) |
| | | { |
| | | BattleUtility.ValidateHpConsistency(battleHurtParam, "目标受伤"); |
| | | } |
| | | #endif |
| | | } |
| | | |
| | | const float pingpongTime = 0.4f; |
| | | // 闪避开始 |
| | |
| | | |
| | | motionBase.ShowIllusionShadow(true); |
| | | |
| | | DamageNumConfig damageNumConfig = DamageNumConfig.Get((int)DamageType.Dodge); |
| | | |
| | | string dodgeStr = ((char)damageNumConfig.prefix).ToString(); |
| | | |
| | | heroInfoBar.ShowTips(dodgeStr, true, false); |
| | | |
| | | tween.onComplete += () => |
| | | { |
| | | motionBase.ShowIllusionShadow(false); |
| | | }; |
| | | |
| | | |
| | | battleField.soundManager.PlayEffectSound(BattleConst.DodgeSoundID); |
| | | |
| | | battleField.battleTweenMgr.OnPlayTween(tween); |
| | | } |
| | |
| | | battleField.battleTweenMgr.OnPlayTween(tween); |
| | | } |
| | | |
| | | public virtual void OnDeath(Action _onDeathAnimationComplete) |
| | | public virtual void OnDeath(Action _onDeathAnimationComplete, bool withoutAnime = false) |
| | | { |
| | | motionBase.PlayAnimation(MotionName.dead, false, () => |
| | | buffMgr.RemoveAllBuff(); |
| | | battleField.soundManager.PlayEffectSound(teamHero.heroConfig.DeathSFX, false); |
| | | if (withoutAnime) |
| | | { |
| | | teamHero.isDead = true; |
| | | OnDeadAnimationComplete(); |
| | | SetDeath(); |
| | | _onDeathAnimationComplete?.Invoke(); |
| | | }); |
| | | } |
| | | else |
| | | { |
| | | motionBase.PlayDeadAnimation(() => |
| | | { |
| | | SetDeath(); |
| | | _onDeathAnimationComplete?.Invoke(); |
| | | }); |
| | | } |
| | | } |
| | | |
| | | public void SetDeath() |
| | | { |
| | | teamHero.isDead = true; |
| | | OnDeadAnimationComplete(); |
| | | } |
| | | |
| | | protected virtual void OnDeadAnimationComplete() |
| | |
| | | // 或许看看溶解特效? YYL TODO |
| | | heroGo.SetActive(false); |
| | | |
| | | // 防止给死亡对象又上buff |
| | | buffMgr.RemoveAllBuff(); |
| | | } |
| | | |
| | | public void OnReborn(HB423_tagMCTurnFightObjReborn vNetData) |
| | | // 释放者就是复活者时调用 |
| | | public void PreReborn(bool reviveSelf = false) |
| | | { |
| | | // 处理复活逻辑 |
| | | teamHero.curHp = GeneralDefine.GetFactValue(vNetData.HP, vNetData.HPEx); |
| | | heroGo.SetActive(true); |
| | | motionBase.PlayAnimation(MotionName.idle, true); |
| | | motionBase.skeletonAnim.skeleton.A = 0f; |
| | | motionBase.skeletonAnim.LateUpdate(); |
| | | heroRectTrans.anchoredPosition = Vector2.zero; |
| | | motionBase.ResetForReborn(reviveSelf); |
| | | } |
| | | |
| | | // 复活action |
| | | public void OnReborn(HB427_tagSCUseSkill.tagSCUseSkillHurt vNetData, bool reviveSelf = false, RecordAction parentAction = null) |
| | | { |
| | | isReborning = true; |
| | | heroGo.SetActive(true); |
| | | motionBase.ResetForReborn(reviveSelf); |
| | | heroRectTrans.anchoredPosition = Vector2.zero; |
| | | motionBase.skeletonAnim.skeleton.A = 0f; |
| | | motionBase.skeletonAnim.LateUpdate(); |
| | | |
| | | } |
| | | |
| | | public void AfterReborn() |
| | | { |
| | | // 清空所有 |
| | | motionBase.ResetForReborn(false); |
| | | isReborning = false; |
| | | } |
| | | |
| | | |
| | | // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给 |
| | | protected virtual BattleDmgInfo PopDamage(BattleHurtParam battleHurtParam) |
| | |
| | | BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, battleHurtParam); |
| | | // 天子的挑战拦截血条逻辑 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == battleHurtParam.hurtObj.ObjID) |
| | | // 修复:battleHurtParam.hurtObj.ObjID -> battleHurtParam.hurter.hurtObj.ObjID |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == battleHurtParam.hurter.hurtObj.ObjID) |
| | | { |
| | | EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo); |
| | | return battleDmgInfo; |
| | | } |
| | | else |
| | | { |
| | | // 使用传入的 fromHp 和 toHp 更新血条显示 |
| | | heroInfoBar.UpdateHP(battleHurtParam.fromHp, battleHurtParam.toHp, teamHero.maxHp); |
| | | heroInfoBar.UpdateDamage(battleDmgInfo); |
| | | |
| | | // YYL TODO 是否需要挂在在自身的follow点上 |
| | | EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo); |
| | | return battleDmgInfo; |
| | | } |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 为施法者创建伤害信息(吸血/反伤) |
| | | /// </summary> |
| | | protected virtual BattleDmgInfo PopDamageForCaster(BattleHurtParam battleHurtParam) |
| | | { |
| | | // 传入 isCasterView=true 表示这是施法者视角 |
| | | BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, battleHurtParam, _isCasterView: true); |
| | | |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == this.ObjID) |
| | | { |
| | | EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo); |
| | | return battleDmgInfo; |
| | | } |
| | | else |
| | | { |
| | | heroInfoBar.UpdateDamage(battleDmgInfo); |
| | | EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo); |
| | | return battleDmgInfo; |
| | | } |
| | | } |
| | | |
| | | public RectTransform GetAliasTeamNode() |
| | |
| | | heroGo.SetActive(true); |
| | | motionBase.HaveRest(); |
| | | heroRectTrans.anchoredPosition = Vector2.zero; |
| | | heroInfoBar.HaveRest(); |
| | | isReborning = false; |
| | | |
| | | heroInfoBar.SetActive(false); |
| | | SetFront(); |
| | | } |
| | | |
| | |
| | | |
| | | public void PerformDrop() |
| | | { |
| | | if (null == m_battleDrops || m_battleDrops.dropItemPackIndex.Count == 0) |
| | | if (null == m_battleDrops) |
| | | return; |
| | | |
| | | EventBroadcast.Instance.Broadcast<string, BattleDrops, Action>( |
| | |
| | | { |
| | | motionBase.SetSpeedRatio(ratio); |
| | | heroInfoBar.SetSpeedRatio(ratio); |
| | | } |
| | | |
| | | public void OnObjPropertyRefreshView(HB418_tagSCObjPropertyRefreshView vNetData) |
| | | { |
| | | // 天子的挑战拦截血条,不拦截怒气 |
| | | BattleObject boss = battleField.FindBoss(); |
| | | if (boss != null && battleField.MapID == 30020 && boss.ObjID == vNetData.ObjID && vNetData.RefreshType != (ushort)PlayerDataType.XP) |
| | | return; |
| | | |
| | | // public uint ObjID; |
| | | // public ushort RefreshType; // 同0418刷新类型,如血量、怒气 |
| | | // public uint AttackTypes; // 飘字类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避 |
| | | // public uint Value; // 更新值 |
| | | // public uint ValueEx; // 更新值,如果是大数值的此值为整除亿部分 |
| | | // public byte DiffType; // 变化类型,0-减少;1-增加 |
| | | // public uint DiffValue; // 变化值 |
| | | // public uint DiffValueEx; // 变化值,如果是大数值的此值为整除亿部分 |
| | | // public uint SkillID; // 使用的技能表ID |
| | | // public uint RelatedSkillID; // 关联的技能ID,一般是主技能ID,非主技能额外触发的为0 |
| | | |
| | | long diffValue = GeneralDefine.GetFactValue(vNetData.DiffValue, vNetData.DiffValueEx); |
| | | diffValue *= vNetData.DiffType == 0 ? -1 : 1; |
| | | |
| | | long newValue = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | |
| | | |
| | | switch ((PlayerDataType)vNetData.RefreshType) |
| | | { |
| | | case PlayerDataType.HP: |
| | | long toHp = GeneralDefine.GetFactValue(vNetData.Value, vNetData.ValueEx); |
| | | bool isMinus = teamHero.curHp > toHp; |
| | | if (!IsTianziBoss()) |
| | | { |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp, false); |
| | | } |
| | | teamHero.curHp = newValue; |
| | | // Debug.LogError("OnObjPropertyRefreshView " + teamHero.curHp); |
| | | break; |
| | | case PlayerDataType.MaxHP: |
| | | teamHero.maxHp = newValue; |
| | | if (!IsTianziBoss()) |
| | | { |
| | | heroInfoBar.UpdateHP(teamHero.curHp, teamHero.curHp, teamHero.maxHp, false); |
| | | } |
| | | break; |
| | | case PlayerDataType.XP: |
| | | long toXp = newValue; |
| | | heroInfoBar.UpdateXP(teamHero.rage, toXp, 100); |
| | | teamHero.rage = (int)newValue; |
| | | |
| | | DamageNumConfig damageNumConfig = DamageNumConfig.Get((int)DamageType.RageUp); |
| | | string message = BattleUtility.ConvertToArtFont(damageNumConfig, diffValue); |
| | | heroInfoBar.ShowTips(new BattleHeroInfoBar.TipsInfo() |
| | | { |
| | | message = message, |
| | | useArtText = true, |
| | | followCharacter = true, |
| | | scaleRatio = 1f, |
| | | isRage = true |
| | | }); |
| | | break; |
| | | default: |
| | | Debug.LogError("BattleObject.ObjPropertyRefreshView 出现意外类型 " + vNetData.RefreshType.ToString()); |
| | | break; |
| | | } |
| | | } |
| | | |
| | | |
| | |
| | | } |
| | | #endif |
| | | |
| | | // BattleObject.cs |
| | | |
| | | public virtual void OnHurtTarget(BattleHurtParam battleHurtParam) |
| | | { |
| | | // 检查是否有吸血或反伤 |
| | | bool hasSuckHp = battleHurtParam.caster.suckHpList != null && battleHurtParam.caster.suckHpList.Count > 0; |
| | | bool hasReflectHp = battleHurtParam.caster.reflectHpList != null && battleHurtParam.caster.reflectHpList.Count > 0; |
| | | |
| | | if (!hasSuckHp && !hasReflectHp) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | // ============ 应用施法者的血量和护盾变化 ============ |
| | | bool isLastHit = battleHurtParam.hitIndex >= battleHurtParam.skillConfig.DamageDivide.Length - 1; |
| | | ApplyHurtToCaster(battleHurtParam, isLastHit); |
| | | |
| | | // 和Hurt一样,调用PopDamage处理吸血/反伤的显示 |
| | | BattleDmgInfo casterDmgInfo = PopDamageForCaster(battleHurtParam); |
| | | |
| | | // 如果有反伤,施法者播放受击动画 |
| | | if (hasReflectHp && casterDmgInfo.casterDamageList != null && casterDmgInfo.casterDamageList.Count > 0) |
| | | { |
| | | long totalReflect = casterDmgInfo.casterDamageList.Sum(d => d.damage); |
| | | if (totalReflect > 0 && !buffMgr.isControled[BattleConst.HardControlGroup]) |
| | | { |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | } |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 应用施法者的血量和护盾变化(吸血和反伤) |
| | | /// </summary> |
| | | private void ApplyHurtToCaster(BattleHurtParam battleHurtParam, bool isLastHit) |
| | | { |
| | | BattleCastObj caster = battleHurtParam.caster; |
| | | |
| | | // 应用血量变化 |
| | | teamHero.curHp = caster.toHp; |
| | | |
| | | // 打印所有角色的名字和当前血量跟总血量 |
| | | // foreach (var obj in battleField.battleObjMgr.allBattleObjDict.Values) |
| | | // { |
| | | // Debug.LogError($"[ApplyHurtToCaster] ObjID: {obj.ObjID}, Name: {obj.teamHero.heroConfig.Name}, CurHp: {obj.teamHero.curHp}, MaxHp: {obj.teamHero.maxHp} Skill {battleHurtParam.hB427_TagSCUseSkill.packUID} " ); |
| | | // } |
| | | |
| | | // 护盾值由buff系统自动管理,不需要手动设置 |
| | | |
| | | #if UNITY_EDITOR |
| | | // 最后一击时验证血量是否与服务器一致 |
| | | if (isLastHit) |
| | | { |
| | | BattleUtility.ValidateHpConsistencyForCaster(battleHurtParam, "施法者吸血/反伤"); |
| | | } |
| | | #endif |
| | | } |
| | | |
| | | public bool IsTianziBoss() |
| | | { |
| | | return battleField.MapID == 30020 && battleField.FindBoss() == this; |
| | | } |
| | | } |