hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -1,4 +1,3 @@
using System.Collections.Generic;
using System;
using UnityEngine;
@@ -25,12 +24,25 @@
    //  这里报错了检查一下
    public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
    {
        HeroSkinConfig skinCfg = teamHero.skinConfig;
        var skinCfg = HeroSkinConfig.Get(teamHero.SkinID);
        if (skinCfg == null)
        {
            Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
            Debug.LogError($"BattleObjectFactory: skinCfg is null for SkinID {teamHero.SkinID}");
            return null;
        }
        // ===== 直接加载资源(非预加载的资源不走缓存系统)=====
        SkeletonDataAsset skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>(
            "Hero/SpineRes/",
            skinCfg.SpineRes
        );
        if (skeletonDataAsset == null)
        {
            Debug.LogError($"BattleObjectFactory: Failed to load SkeletonDataAsset for {skinCfg.SpineRes}");
            return null;
        }
        // ==============================================
        GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
@@ -41,17 +53,22 @@
        GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
        SkeletonAnimation skeletonAnimation = realGO.GetComponentInChildren<SkeletonAnimation>(true);
        var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
        if (skeletonDataAsset == null)
        {
            Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
            return null;
        }
        float finalScaleRate = modelScaleRate * teamHero.modelScale;
        skeletonAnimation.initialSkinName = skinCfg.InitialSkinName;
        skeletonAnimation.skeletonDataAsset = skeletonDataAsset;
        skeletonAnimation.Initialize(true);
        // 初始化完成后设置皮肤
        if (!string.IsNullOrEmpty(skinCfg.InitialSkinName))
        {
            var skeleton = skeletonAnimation.Skeleton;
            skeleton.SetSkin(skinCfg.InitialSkinName);
            skeleton.SetSlotsToSetupPose();
            skeletonAnimation.Update(0);
        }
        realGO.name = battleObject.ObjID.ToString();
        realGO.transform.localScale = new Vector3(finalScaleRate, finalScaleRate, finalScaleRate);
        RectTransform rectTrans = realGO.GetComponent<RectTransform>();