hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
Main/System/Hero/HeroManager.cs
@@ -10,52 +10,36 @@
    //初始创建(0725),后续跟随背包事件增加删除  key = guid
    protected Dictionary<string, HeroInfo> heroInfoDict = new Dictionary<string, HeroInfo>();
    //武将列表界面
    public List<string> heroSortList = new List<string>();
    //武将红点
    //MainRedDot.HeroCardRedpoint * 1000 + hero.itemHero.gridIndex;
    public Action<HeroInfo> onNewHeroEvent;
    public Action<HeroInfo> onHeroChangeEvent;
    public Action<HeroInfo> onHeroDeleteEvent;
    public Action<int> onHeroDeleteEvent;
    public override void Init()
    {
        base.Init();
        PackManager.Instance.refrechPackEvent += refrechPackEvent;
        PackManager.Instance.CreateItemEvent += CreateHero;
        PackManager.Instance.ChangeItemEvent += ChangeHero;
        PackManager.Instance.DeleteItemEvent += DeleteHero;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin += OnBeforePlayerDataInitialize;
    }
    public override void Release()
    {
        base.Release();
        PackManager.Instance.refrechPackEvent -= refrechPackEvent;
        PackManager.Instance.CreateItemEvent -= CreateHero;
        PackManager.Instance.ChangeItemEvent -= ChangeHero;
        PackManager.Instance.DeleteItemEvent -= DeleteHero;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize;
        DTC0102_tagCDBPlayer.beforePlayerDataInitializeEventOnRelogin -= OnBeforePlayerDataInitialize;
    }
    void OnBeforePlayerDataInitialize()
    {
        heroSortList.Clear();
        heroInfoDict.Clear();
    }
    void refrechPackEvent(PackType packType)
    {
        if (packType == PackType.Hero)
        {
            InitHerosInfo();
        }
    }
    void CreateHero(PackType packType, string guid)
    // isCreate bool:true代表创建 false 刷新触发
    void ChangeHero(PackType packType, string guid, bool isCreate)
    {
        if (packType == PackType.Hero)
        {
@@ -74,7 +58,7 @@
        }
    }
    void DeleteHero(PackType packType, string guid)
    void DeleteHero(PackType packType, string guid, int itemID, int index, int clearType)
    {
        if (packType == PackType.Hero)
        {
@@ -82,14 +66,18 @@
            heroInfoDict.TryGetValue(guid, out heroInfo);
            heroInfoDict.Remove(guid);
            if (null != heroInfo)
                onHeroDeleteEvent?.Invoke(heroInfo);
            onHeroDeleteEvent?.Invoke(itemID);
        }
    }
    public HeroInfo GetHero(string guid)
    {
        if (heroInfoDict == null || guid == null)
        {
            Debug.LogError("HeroManager GetHero guid is null");
            return null;
        }
        if (!heroInfoDict.ContainsKey(guid))
            return null;
        return heroInfoDict[guid];
@@ -100,17 +88,64 @@
        return heroInfoDict.Values.ToList();
    }
    public List<string> GetHeroGuidList()
    {
        return heroInfoDict.Keys.ToList();
    }
    void InitHerosInfo()
    {
        heroInfoDict.Clear();
        SinglePack heroPack = PackManager.Instance.GetSinglePack(PackType.Hero);
        Dictionary<int, ItemModel> heroes = heroPack.GetAllItems();
    /// 参数: 职业,国家,伤害类型,6大战斗属性,特殊属性
    public List<string> GetHeroGuidList(List<int> selectList = null)
    {
        if (selectList.IsNullOrEmpty())
            return heroInfoDict.Keys.ToList();
        foreach (ItemModel hero in heroes.Values)
        int job = selectList[0];
        int country = selectList[1];
        int hurtType = selectList[2];
        int fightAttrType = selectList[3];
        int specialAttrType = selectList[4];
        List<string> retGuidList = new List<string>();
        foreach (string guid in heroInfoDict.Keys)
        {
            CreateHero(hero.packType, hero.guid);
            HeroInfo heroInfo = heroInfoDict[guid];
            //0代表全部, 同级别是可复选,不同级别为且的关系
            bool isMatch = true;
            if (job != 0)
            {
                isMatch = isMatch && (job & (1 << heroInfo.heroConfig.Class)) > 0;
            }
            if (country != 0)
            {
                isMatch = isMatch && (country & (1 << heroInfo.heroConfig.Country)) > 0;
            }
            if (hurtType != 0)
            {
                isMatch = isMatch && (hurtType & (1 << heroInfo.heroConfig.HurtType)) > 0;
            }
            if (fightAttrType != 0)
            {
                isMatch = isMatch && (fightAttrType & (1 << heroInfo.heroConfig.Specialty)) > 0;
            }
            if (specialAttrType != 0)
            {
                bool isMatch2 = false;
                for (int i = 0; i < heroInfo.heroConfig.Specialty2.Length; i++)
                {
                    isMatch2 = (specialAttrType & (1 << heroInfo.heroConfig.Specialty2[i])) > 0;
                    if (isMatch2)
                        break;
                }
                isMatch = isMatch && isMatch2;
            }
            if (isMatch)
            {
                retGuidList.Add(guid);
            }
        }
        return retGuidList;
    }
    public List<HeroInfo> GetPowerfulHeroList()
@@ -119,8 +154,8 @@
        heroList.Sort((a, b) =>
        {
            int power1 = a.CalculatePower();
            int power2 = b.CalculatePower();
            long power1 = a.CalculateFightPower(false);
            long power2 = b.CalculateFightPower(false);
            if (power1 == power2)
            {
@@ -140,52 +175,74 @@
        return retList;
    }
    public bool waitResortHeroList = false;
    //刷新时机, 打开武将界面 或者 关闭功能界面
    public void SortHeroList()
    public int GetHeroCount()
    {
        heroSortList = heroInfoDict.Keys.ToList();
        heroSortList.Sort(CmpHero);
        return heroInfoDict.Count;
    }
    int CmpHero(string guidA, string guidB)
    public bool HasHero(int heroID)
    {
        HeroInfo heroA = heroInfoDict[guidA];
        HeroInfo heroB = heroInfoDict[guidB];
        if (heroA == null || heroB == null)
        {
            return 0;
        }
        // 排序规则:上阵>武将等级>突破等级>武将觉醒阶级>武将品质>武将吞噬星级>武将ID
        if (heroA.isInMainBattle != heroB.isInMainBattle)
        {
            return heroA.isInMainBattle ? -1 : 1;
        }
        if (heroA.heroLevel != heroB.heroLevel)
        {
            return heroA.heroLevel > heroB.heroLevel ? -1 : 1;
        }
        if (heroA.breakLevel != heroB.breakLevel)
        {
            return heroA.breakLevel > heroB.breakLevel ? -1 : 1;
        }
        if (heroA.awakeLevel != heroB.awakeLevel)
        {
            return heroA.awakeLevel > heroB.awakeLevel ? -1 : 1;
        }
        if (heroA.Quality != heroB.Quality)
        {
            return heroA.Quality > heroB.Quality ? -1 : 1;
        }
        if (heroA.heroStar != heroA.heroStar)
        {
            return heroA.heroStar > heroB.heroStar ? -1 : 1;
        }
        return PackManager.Instance.GetSinglePack(PackType.Hero).HasItem(heroID);
    }
        return heroA.heroId.CompareTo(heroB.heroId);
    public int GetHeroCountByID(int heroID)
    {
        return (int)PackManager.Instance.GetSinglePack(PackType.Hero).GetCountById(heroID);
    }
    //获得生效的武将数量
    public int GetAttrActiveHeroCount()
    {
        int count = 0;
        foreach (HeroInfo heroInfo in heroInfoDict.Values)
        {
            if (heroInfo.isAttrActive)
            {
                count++;
            }
        }
        return count;
    }
    //获得未生效的武将数量
    public int GetNotActiveHeroCount()
    {
        int count = 0;
        foreach (HeroInfo heroInfo in heroInfoDict.Values)
        {
            if (!heroInfo.isAttrActive)
            {
                count++;
            }
        }
        return count;
    }
    //获得指定ID且属性生效的武将
    public HeroInfo GetHeroByID(int heroID)
    {
        foreach (HeroInfo heroInfo in heroInfoDict.Values)
        {
            if (heroInfo.heroId == heroID && heroInfo.isAttrActive)
            {
                return heroInfo;
            }
        }
        return null;
    }
    public List<HeroInfo> GetHeroListByID(int heroID)
    {
        List<HeroInfo> heroList = new List<HeroInfo>();
        foreach (HeroInfo heroInfo in heroInfoDict.Values)
        {
            if (heroInfo.heroId == heroID)
            {
                heroList.Add(heroInfo);
            }
        }
        return heroList;
    }
}