hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
Main/System/HeroUI/HeroGiftEatWin.cs
@@ -71,7 +71,7 @@
            for (int i = 0; i < addAttrTexts.Length; i++)
            {
                int id = PlayerPropertyConfig.basePerAttrs[i];
                addAttrTexts[i].text = PlayerPropertyConfig.GetFullDescription(id, hero.qualityConfig.StarAddPer,
                addAttrTexts[i].text = PlayerPropertyConfig.GetBaseFullDescription(id, hero.qualityConfig.StarAddPer,
                "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}", true));
            }
            addGiftTip.SetActive(!hero.IsFullGift());
@@ -128,7 +128,7 @@
        HeroUIManager.Instance.selectHeroGuidForGiftFuncForSuccessWin = HeroUIManager.Instance.selectHeroGuidForGiftFunc;
        HeroUIManager.Instance.heroBeforeGiftIDList = new List<int>(hero.talentIDList);
        HeroUIManager.Instance.heroBeforeGiftLevelList = new List<int>(hero.talentLvList);
        HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculatePower(false));
        HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculateFightPower(false));
        //设置个等待回复的标识 显示成功界面
        HeroUIManager.Instance.waitResponse = new WaitHeroFuncResponse()