hch
2026-01-26 aa84cb62bebb9c8a4e586bcc1ec28eb7a16a8860
Main/System/HeroUI/HeroTrainWin.cs
@@ -1,14 +1,18 @@
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 武将培养界面
/// 武将培养界面
/// functionOrder 0 代表培养  1 代表突破
/// 暂时不做一级界面区分,待时装界面分析处理,目前突破也在这个界面
/// </summary>
public class HeroTrainWin : UIBase
{
    [SerializeField] RawImage bgTexture;
    [SerializeField] Button showFuncBtn;    //只显示立绘时点击,显示功能
    [SerializeField] Transform funcForm;
    [SerializeField] UIHeroController roleLhModel;    //展示英雄立绘
@@ -26,6 +30,7 @@
    [SerializeField] HeroConnectionCell connetionForm;  //羁绊
    [SerializeField] Button resetBtn;
    [SerializeField] Button deleteBtn;
    [SerializeField] Transform deleteTip;
    [SerializeField] Button seeLhBtn;   //查看立绘
    [SerializeField] SkillBaseCell normalSkillCell;
    [SerializeField] SkillBaseCell angerSkillCell;
@@ -40,8 +45,8 @@
    [SerializeField] Text awakeLVText;
    //属性区
    [SerializeField] ScrollRect allAttrScroll;
    [SerializeField] Button attrBtn;
    [SerializeField] ScrollRect allAttrScroll;      //培养属性 滚动区
    [SerializeField] Button attrBtn;    //培养区的拖拉按钮
    [SerializeField] Image unfoldImg; //展开时按钮的图标
    [SerializeField] Image foldImg; //收起时按钮的图标
    bool unfoldState = false;//是否展开
@@ -53,8 +58,8 @@
    [SerializeField] Text[] inheritAttrText;    //武将会继承的属性
    [SerializeField] RichText heroAddPerText; //主公(上阵)加成描述
    [SerializeField] Text[] heroAddAttrPerText; //主公(上阵)加成
    [SerializeField] Text[] addPerText;    //增加百分比(飘动)
    [SerializeField] PositionTween addPerObject;
    [SerializeField] Transform addPerParent;
    [SerializeField] HeroTrainAddAttrCell addPerObject;
    [SerializeField] Image lvupMoneyIcon;
    [SerializeField] Text lvupMoneyText;
    [SerializeField] Text lvupBtnText;
@@ -80,6 +85,34 @@
    [SerializeField] Text starUPBtnText;
    [SerializeField] Button washBtn;
    //冻结处理
    [SerializeField] Button freezeTipBtn;
    [SerializeField] GameObject freezeTipGo;
    [SerializeField] Text freezeStarText;
    [SerializeField] Text freezeAawkeLVText;
    [SerializeField] List<Image> starImgFreezeList;
    //伪红点用图片代替
    [SerializeField] Image redpointAwake;
    [SerializeField] Image redpointGift;
    [SerializeField] Image redpointLVUP;
    [SerializeField] Image redpointBreakLVUP; //突破红点
    #region 突破
    // 区分突破和培养模块
    [SerializeField] HeroLVBreakCell heroLVBreakCell;   //对应培养的 allAttrScroll  和 attrBtn
    [SerializeField] GroupButtonEx trainMainButton; //培养入口按钮
    [SerializeField] GroupButtonEx breakMainButton; //突破入口按钮
    //入口伪红点用图片代替
    [SerializeField] Image trainMainRedImg;
    [SerializeField] Image breakMainRedImg;
    #endregion
    Queue<HeroTrainAddAttrCell> lvupAttrQueue = new Queue<HeroTrainAddAttrCell>();
    string guid;
    HeroInfo hero;
@@ -107,10 +140,17 @@
        });
        lockBtn.AddListener(() => { hero.ChangeLockState(); });
        resetBtn.AddListener(ResetBtnClick);
        resetBtn.AddListener(() =>
        {
            HeroUIManager.Instance.ResetBtnClick(hero);
        });
        deleteBtn.AddListener(DeleteHero);
        awakeBtn.AddListener(() =>
        {
            if (!FuncOpen.Instance.IsFuncOpen(38, true))
            {
                return;
            }
            HeroUIManager.Instance.selectAwakeHeroGuid = guid;
            UIManager.Instance.OpenWindow<HeroAwakeWin>();
        });
@@ -134,7 +174,10 @@
        allAttrBtn.AddListener(() =>
        {
            UIManager.Instance.OpenWindow<HeroAllAttrWin>(hero.itemHero.gridIndex);
            if (hero == null)
                return;
            var dict = FightPowerManager.Instance.GetHeroTotalAttr(hero);
            AttributeManager.Instance.OpenTotalAttributeWin(dict, hero.itemHero.gridIndex);
        });
        lvupBtn.AddListener(LVUp);
        lvupBtn.onPress.AddListener(LVUp);
@@ -156,6 +199,26 @@
        potentialCellList = new List<GameObject>();
        awakeCellList = new List<GameObject>();
        freezeTipBtn.AddListener(() =>
        {
            freezeTipGo.SetActive(!freezeTipGo.activeSelf);
        });
        trainMainButton.AddListener(() =>
        {
            functionOrder = 0;
            DisplayTrainOrBreak(hero);
            ForceRefreshLayout();
        });
        breakMainButton.AddListener(() =>
        {
            functionOrder = 1;
            DisplayTrainOrBreak(hero);
            unfoldState = false;
            RefreshFoldState();
        });
    }
@@ -164,7 +227,9 @@
        PackManager.Instance.RefreshItemLockEvent += RefreshItemLockEvent;
        HeroManager.Instance.onHeroChangeEvent += RefreshHeroEvent;
        UIManager.Instance.OnCloseWindow += OnCloseWindow;
        HeroUIManager.Instance.OnTeamPosChangeEvent += TeamPosChangeEvent;
        TeamManager.Instance.OnTeamChange += TeamPosChangeEvent;
        PackManager.Instance.RefreshItemEvent += RefreshItemEvent;
        guid = HeroUIManager.Instance.selectHeroGuid;
        hero = HeroManager.Instance.GetHero(guid);
        unfoldState = false;
@@ -173,12 +238,14 @@
        Display();
    }
    protected override void OnPreClose()
    {
        PackManager.Instance.RefreshItemLockEvent -= RefreshItemLockEvent;
        HeroManager.Instance.onHeroChangeEvent -= RefreshHeroEvent;
        UIManager.Instance.OnCloseWindow -= OnCloseWindow;
        HeroUIManager.Instance.OnTeamPosChangeEvent -= TeamPosChangeEvent;
        TeamManager.Instance.OnTeamChange -= TeamPosChangeEvent;
        PackManager.Instance.RefreshItemEvent -= RefreshItemEvent;
    }
    private void OnCloseWindow(UIBase closeUI)
@@ -196,16 +263,16 @@
    public void Display()
    {
        bgTexture.SetTexture2D("countryBG" + hero.heroConfig.Country);
        roleLhModel.Create(hero.SkinID, 1, motionName: "", isLh: true);
        roleXsModel.Create(hero.SkinID);
        roleXsModel.Create(hero.SkinID, 1);
        jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class));
        jobPosNameText.text = HeroUIManager.Instance.GetJobName(hero.heroConfig.Class);
        descText.text = hero.heroConfig.Desc;
        fightPowerText.text = UIHelper.ReplaceLargeArtNum(hero.CalculatePower());
        PlayerMainDate.Instance.AddPowerNotOnTeam(hero);
        fightPowerText.text = UIHelper.ReplaceLargeArtNum(hero.CalculateFightPower());
        // PlayerMainDate.Instance.AddPowerNotOnTeam(hero);
        lockImg.SetActive(hero.isLock);
        unLockImg.SetActive(!hero.isLock);
        nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
        RefreshConn();
        normalSkillCell.Init(hero.heroConfig.AtkSkillID, () =>
@@ -226,7 +293,48 @@
        RefreshFetter();
        RefreshGift();
        RefreshAwake();
        RefreshFreeze();
        RefreshRedImg();
        DisplayTrainOrBreak(hero);
        ShowDeleteTip();
        HeroUIManager.Instance.RemoveNewHero(hero.heroId);
        ForceRefreshLayout();
    }
    void ShowDeleteTip()
    {
        deleteTip.SetActive(false);
        if (hero != null && hero.Quality == 1 && HeroUIManager.Instance.IsTheSameHeroFullStar(hero.heroId))
        {
            deleteTip.SetActive(true);
        }
    }
    /// <summary>
    /// 强制刷新Layout,解决嵌套Layout和ContentSizeFitter的重叠问题
    /// </summary>
    async UniTask ForceRefreshLayout()
    {
        await UniTask.DelayFrame(2);
        // 刷新所有Layout组件
        var layouts = allAttrScroll.GetComponentsInChildren<LayoutGroup>(true);
        foreach (var layout in layouts)
        {
            LayoutRebuilder.ForceRebuildLayoutImmediate(layout.GetComponent<RectTransform>());
        }
        await UniTask.DelayFrame(2);
        // 刷新所有Layout组件
        foreach (var layout in layouts)
        {
            LayoutRebuilder.ForceRebuildLayoutImmediate(layout.GetComponent<RectTransform>());
        }
    }
    void RefreshItemLockEvent(PackType type, string guid, bool lockState)
    {
@@ -234,6 +342,17 @@
            return;
        lockImg.SetActive(hero.isLock);
        unLockImg.SetActive(!hero.isLock);
    }
    void RefreshItemEvent(PackType type, int index, int itemID)
    {
        if (type != PackType.Item)
            return;
        if (itemID != 7 && itemID != 8)
        {
            return;
        }
        RefreshAttr();
    }
    void RefreshHeroEvent(HeroInfo hero)
@@ -276,74 +395,9 @@
        Display();
    }
    void ResetBtnClick()
    {
        //升级、突破、觉醒
        if (hero.heroLevel == 1 && hero.breakLevel == 0 && hero.awakeLevel == 0)
        {
            SysNotifyMgr.Instance.ShowTip("HeroCanNotReset");
            return;
        }
        List<Item> items = new List<Item>();
        var payBack1 = CommonFunc.AddDict(HeroUIManager.Instance.GetHeroLVPayBack(hero.Quality, hero.heroLevel),
        HeroUIManager.Instance.GetHeroBreakPayBack(hero.Quality, hero.breakLevel));
        //已觉醒的需要消耗货币
        if (hero.awakeLevel == 0)
        {
            items = CommonFunc.ChangeToItemList(payBack1);
            ConfirmCancel.ShowItemsConfirm(items, Language.Get("herocard42"), Language.Get("herocard43"), (bool isOk) =>
            {
                if (isOk)
                {
                    //发包
                    SendReborn(hero.itemHero.gridIndex);
                }
            });
        }
        else
        {
            if (HeroUIManager.Instance.awakeRebirthCnt >= HeroUIManager.Instance.rebornAwakeHeroMaxCount)
            {
                SysNotifyMgr.Instance.ShowTip("HeroRebornAwakeMax");
                return;
            }
            payBack1 = CommonFunc.AddDict(payBack1, HeroUIManager.Instance.GetHeroQualityAwakePayBack(hero.Quality, hero.awakeLevel));
            items = CommonFunc.ChangeToItemList(payBack1);
            var info2 = Language.Get("herocard44", HeroUIManager.Instance.awakeRebirthCnt);
            var payBackMoney = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel).RebirthCostMoney;
            ConfirmCancel.ShowItemsConfirm(items, Language.Get("herocard42"), Language.Get("herocard43"), (bool isOk) =>
            {
                if (isOk)
                {
                    if (UIHelper.GetMoneyCnt(HeroUIManager.Instance.payBackMoneyType) < payBackMoney)
                    {
                        ItemTipUtility.ShowMoneyTip(HeroUIManager.Instance.payBackMoneyType);
                        return;
                    }
                    //发包
                    SendReborn(hero.itemHero.gridIndex);
                }
            }, info2, "", payBackMoney, HeroUIManager.Instance.payBackMoneyType);
        }
    }
    void SendReborn(int index)
    {
        var pack = new CB239_tagCSHeroRebirth();
        pack.ItemIndex = (ushort)index;
        GameNetSystem.Instance.SendInfo(pack);
        HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculatePower(false));
    }
    void DeleteHero()
    {
@@ -352,8 +406,24 @@
        //     SysNotifyMgr.Instance.ShowTip("UnlockHero");
        //     return;
        // }
        if (CanDelete())
        {
            HeroUIManager.Instance.jumpDeleteHeroGuid = guid;
        }
        else
        {
            HeroUIManager.Instance.jumpDeleteHeroGuid = "";
        }
        UIManager.Instance.OpenWindow<HeroDeleteWin>();
    }
    bool CanDelete()
    {
        if (hero.isActive)
            return false;
        return HeroUIManager.Instance.IsTheSameHeroFullStar(hero.heroId);
    }
    void RefreshStars()
@@ -382,6 +452,7 @@
    {
        RefreshStars();
        nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel);
        nameText.color = UIHelper.GetUIColorByFunc(hero.Quality);
        if (hero.Quality >= 4)
@@ -431,7 +502,7 @@
        inheritAttrText[2].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.inheritAttrs[2], hero.heroConfig.HPInheritPer));
        //上阵属性
        int valuePer = hero.GetOnBattleAddPer();
        int valuePer = hero.GetAddPer();
        for (int i = 0; i < heroAddAttrPerText.Length; i++)
        {
            heroAddAttrPerText[i].text = PlayerPropertyConfig.GetFullDescription(new Int2(PlayerPropertyConfig.basePerAttrs[i], valuePer));
@@ -443,21 +514,21 @@
        if (!HeroUIManager.Instance.IsLVMax(hero))
        {
            lvupBtnText.text = Language.Get("L1109");
            lvupMoneyIcon.SetActive(true);
            lvupMoneyText.SetActive(true);
            if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
            // if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
            // {
            //     lvupBtnText.text = Language.Get("L1111");
            //     var breakConfig = HeroQualityBreakConfig.GetQualityBreakConfig(hero.Quality, hero.breakLevel);
            //     lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(breakConfig.UPCostItemList[0][0]).IconKey);
            //     lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, breakConfig.UPCostItemList[0][0], breakConfig.UPCostItemList[0][1]);
            // }
            // else
            {
                lvupBtnText.text = Language.Get("L1111");
                var breakConfig = HeroQualityBreakConfig.GetQualityBreakConfig(hero.Quality, hero.breakLevel);
                lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(breakConfig.UPCostItem[0]).IconKey);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, breakConfig.UPCostItem[0], breakConfig.UPCostItem[1], TextColType.NavyBrown);
            }
            else
            {
                lvupBtnText.text = Language.Get("L1109");
                // lvupBtnText.text = Language.Get("L1109");
                var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
                lvupMoneyIcon.SetOrgSprite(ItemConfig.Get(lvupConfig.UPCostItem[0]).IconKey);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, lvupConfig.UPCostItem[0], lvupConfig.UPCostItem[1], TextColType.NavyBrown);
                lvupMoneyText.text = UIHelper.ShowUseItem(PackType.Item, lvupConfig.UPCostItem[0], lvupConfig.UPCostItem[1]);
            }
            lvupBtn.SetInteractable(true);
@@ -466,7 +537,7 @@
        {
            lvupBtnText.text = Language.Get("L1110");
            lvupBtn.SetInteractable(false);
            lvupMoneyIcon.SetActive(false);
            lvupMoneyText.SetActive(false);
        }
    }
@@ -475,16 +546,16 @@
    {
        int itemID = 0;
        long needCount = 0;
        if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
        {
            //突破
            if (!UIManager.Instance.IsOpened<HeroLVBreakWin>())
            {
                HeroUIManager.Instance.selectHeroGuid = guid;
                UIManager.Instance.OpenWindow<HeroLVBreakWin>();
            }
        }
        else
        // if (HeroUIManager.Instance.IsLVMaxByBreakLevel(hero))
        // {
        //     //突破
        //     if (!UIManager.Instance.IsOpened<HeroLVBreakWin>())
        //     {
        //         HeroUIManager.Instance.selectHeroGuid = guid;
        //         UIManager.Instance.OpenWindow<HeroLVBreakWin>();
        //     }
        // }
        // else
        {
            //升级
            var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
@@ -497,21 +568,38 @@
                GameNetSystem.Instance.SendInfo(pack);
                //预显示
                lvupEffect.Play();
                addPerObject.SetActive(true);
                for (int i = 0; i < addPerText.Length; i++)
                var cell = RequestCell();
                cell.transform.localPosition = new Vector3(0, 0, 0);
                cell.Display(hero, () =>
                {
                    addPerText[i].text = "+" + PlayerPropertyConfig.GetValueDescription(PlayerPropertyConfig.basePerAttrs[i], hero.qualityConfig.LVAddPer);
                }
                addPerObject.Play(() =>
                {
                    addPerObject.SetActive(false);
                    cell.SetActive(false);
                    ReturnCell(cell);
                });
                HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculatePower(false));
                HeroUIManager.Instance.lastFightPower = new KeyValuePair<string, long>(hero.itemHero.guid, hero.CalculateFightPower(false));
            }
        }
    }
    HeroTrainAddAttrCell RequestCell()
    {
        if (lvupAttrQueue.Count == 0)
        {
            return Instantiate(addPerObject, addPerParent);
        }
        return lvupAttrQueue.Dequeue();
    }
    void ReturnCell(HeroTrainAddAttrCell cell)
    {
        lvupAttrQueue.Enqueue(cell);
    }
    void RefreshAllPotential()
    {
@@ -533,7 +621,8 @@
                if (nextQualityBreakConfig.AttrIDList[j] == 0)
                    continue;
                string format = i < hero.breakLevel ? "{0}" + UIHelper.AppendColor(TextColType.Green, "+{1}") : "{0}+{1}";
                attrStrArr.Add(PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[j], nextQualityBreakConfig.AttrValueList[j], format));
                attrStrArr.Add((string.IsNullOrEmpty(nextQualityBreakConfig.SkillIName) ? string.Empty : Language.Get("L1039", nextQualityBreakConfig.SkillIName)) +
                PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[j], nextQualityBreakConfig.AttrValueList[j], format));
            }
            if (nextQualityBreakConfig.SkillID != 0)
@@ -541,7 +630,7 @@
                var skill = SkillConfig.Get(nextQualityBreakConfig.SkillID);
                if (skill != null)
                {
                    attrStrArr.Add(Language.Get("equipQualityFormat", skill.SkillName) + skill.Description);
                    attrStrArr.Add(Language.Get("L1039", skill.SkillName) + skill.Description);
                }
                else
                {
@@ -559,13 +648,13 @@
            if (i < hero.breakLevel)
            {
                nameText.text = Language.Get("herocard63", i + 1);
                descText.text = string.Join(Language.Get("L1112"), attrStrArr);
                descText.text = string.Join("\n", attrStrArr);
            }
            else
            {
                //置灰
                nameText.text = UIHelper.AppendColor(TextColType.NavyGray, Language.Get("herocard63", i + 1));
                descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(string.Join(Language.Get("L1112"), attrStrArr)));
                descText.text = UIHelper.AppendColor(TextColType.NavyGray, UIHelper.RemoveColor(string.Join("\n", attrStrArr)));
            }
        }
@@ -701,13 +790,21 @@
            else if (type == 2)
            {
                var skill = SkillConfig.Get(config.SkillID);
                awakeStr = Language.Get("equipQualityFormat", skill.SkillName) + skill.Description;
                if (skill != null)
                {
                    awakeStr = Language.Get("L1039", skill.SkillName) + skill.Description;
                }
                else
                {
                    Debug.LogError($"heroId:{hero.heroId} 觉醒技能ID:{config.SkillID} 配置错误技能不存在");
                }
            }
            else
            {
                for (int k = 0; k < config.AttrIDList.Length; k++)
                {
                    awakeStr += PlayerPropertyConfig.GetFullDescription(config.AttrIDList[k], config.AttrValueList[k],  "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}"))
                    awakeStr += (string.IsNullOrEmpty(config.SkillIName) ? string.Empty : Language.Get("L1039", config.SkillIName)) +
                    PlayerPropertyConfig.GetFullDescription(config.AttrIDList[k], config.AttrValueList[k], "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}"))
                    + (k == config.AttrIDList.Length - 1 ? "" : "\n");
                }
            }
@@ -726,8 +823,130 @@
        }
    }
    void TeamPosChangeEvent(List<int> posList, int flyFrom, Vector3 startPos)
    {
        fightPowerText.text = UIHelper.ReplaceLargeArtNum(hero.CalculatePower());
    void TeamPosChangeEvent(int teamType)
    {
        if (teamType != TeamManager.Instance.GetMainTeamID())
            return;
        fightPowerText.text = UIHelper.ReplaceLargeArtNum(hero.CalculateFightPower());
    }
    void RefreshFreeze()
    {
        //至少需要觉醒到多少级
        int needAwakeLV = HeroUIManager.Instance.GetAwakeLVByStarLV(hero.heroId, hero.heroStarMaxBefore);
        if (hero.awakeLevel < needAwakeLV)
        {
            freezeTipBtn.SetActive(true);
            //星级
            for (int i = 0; i < starImgFreezeList.Count; i++)
            {
                if ((hero.heroStarMaxBefore - 1) % starImgFreezeList.Count >= i)
                {
                    starImgFreezeList[i].SetActive(true);
                    starImgFreezeList[i].SetSprite("herostar" + (((hero.heroStarMaxBefore - 1) / starImgFreezeList.Count) + 1) * starImgFreezeList.Count);
                }
                else
                {
                    starImgFreezeList[i].SetActive(false);
                }
            }
            freezeStarText.text = Language.Get("HeroAwake16", hero.heroStarMaxBefore);
            freezeAawkeLVText.text = Language.Get("HeroAwake17", needAwakeLV);
        }
        else
        {
            freezeTipBtn.SetActive(false);
        }
        freezeTipGo.SetActive(false);
    }
    void RefreshRedImg()
    {
        redpointAwake.SetActive(false);
        redpointGift.SetActive(false);
        redpointLVUP.SetActive(false);
        trainMainRedImg.SetActive(false);
        breakMainRedImg.SetActive(false);
        redpointBreakLVUP.SetActive(false);
        var heroCnt = PackManager.Instance.GetItemCountByID(PackType.Hero, hero.heroId);
        var itemPack = PackManager.Instance.GetSinglePack(PackType.Item);
        if (heroCnt > 1 && hero.heroStar < hero.GetCurMaxStar())
        {
            redpointGift.SetActive(true);
            trainMainRedImg.SetActive(true);
        }
        if (!HeroUIManager.Instance.IsLVMax(hero))
        {
            var lvupConfig = HeroQualityLVConfig.GetQualityLVConfig(hero.Quality, hero.heroLevel);
            if (itemPack.GetCountById(lvupConfig.UPCostItem[0]) >= lvupConfig.UPCostItem[1])
            {
                redpointLVUP.SetActive(true);
                trainMainRedImg.SetActive(true);
            }
        }
        if (!hero.IsInTeamByTeamType(BattlePreSetType.Story))
        {
            return;
        }
        //5星后才能觉醒
        if (hero.heroStar >= HeroUIManager.Instance.starLevelCanAwake && FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.HeroAwake))
        {
            //判断觉醒材料是否足够
            var maxAwakeLV = HeroAwakeConfig.GetMaxAwakeLV(hero.heroId);
            if (hero.awakeLevel < maxAwakeLV)
            {
                var config = HeroQualityAwakeConfig.GetQualityAwakeConfig(hero.Quality, hero.awakeLevel);
                if (itemPack.GetCountById(config.UPCostItem[0]) >= config.UPCostItem[1])
                {
                    redpointAwake.SetActive(true);
                    trainMainRedImg.SetActive(true);
                }
            }
        }
        if (HeroUIManager.Instance.IsCanBreak(hero))
        {
            redpointBreakLVUP.SetActive(true);
            breakMainRedImg.SetActive(true);
        }
    }
    #region 突破功能
    void DisplayTrainOrBreak(HeroInfo hero)
    {
        //heroLVBreakCell;   //对应培养的 allAttrScroll  和 attrBtn
        if (functionOrder == 0)
        {
            heroLVBreakCell.SetActive(false);
            allAttrScroll.SetActive(true);
            attrBtn.SetActive(true);
            trainMainButton.SelectBtn();
        }
        else
        {
            heroLVBreakCell.SetActive(true);
            allAttrScroll.SetActive(false);
            attrBtn.SetActive(false);
            heroLVBreakCell.Display(hero);
            breakMainButton.SelectBtn();
        }
    }
    #endregion
}