yyl
2026-01-27 ac93e899d5c6331e89ccae552ecbb502a9652d01
Main/System/Arena/ArenaChallengeWin.cs
@@ -1,5 +1,6 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ArenaChallengeWin : UIBase
{
@@ -9,6 +10,7 @@
    [SerializeField] ImageEx imgMoneyIcon;
    [SerializeField] TextEx txtMoneyCount;
    [SerializeField] ScrollerController scrollerController;
    [SerializeField] Button funPresetBtn;
    protected override void InitComponent()
    {
@@ -19,6 +21,11 @@
            if (!UIHelper.CheckMoneyCount(ArenaManager.Instance.currencyType, ArenaManager.Instance.currencyValue, 1))
                return;
            ArenaManager.Instance.SendArenaMatch(true);
        });
        funPresetBtn.AddListener(()=>
        {
            FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Story);
        });
    }
@@ -81,5 +88,7 @@
        txtFightPoint.text = UIHelper.ReplaceLargeArtNum(myFightPower);
        imgMoneyIcon.SetIconWithMoneyType(ArenaManager.Instance.currencyType);
        txtMoneyCount.text = UIHelper.ShowUseMoney(ArenaManager.Instance.currencyType, ArenaManager.Instance.currencyValue);
        funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow());
    }
}