| | |
| | | [SerializeField] List<Image> scenePosImgs; //场景布阵位置 |
| | | [SerializeField] HeroScenePosCell[] sceneHero; |
| | | |
| | | [SerializeField] GroupButtonEx attackTeamBtn; |
| | | [SerializeField] GroupButtonEx defendTeamBtn; |
| | | |
| | | [SerializeField] Text fightPowerText; //由客户端自己预算的战力 |
| | | [SerializeField] ScrollerController heroListScroller; |
| | | [SerializeField] Transform heroListEmpty; |
| | |
| | | [SerializeField] Button oneKeyOnBtn; //一键上阵 |
| | | [SerializeField] Button saveBtn; //保存阵型 |
| | | [SerializeField] Button backBtn; //退出界面 |
| | | [SerializeField] GroupButtonEx jjcBtn; //竞技场 |
| | | // [SerializeField] GroupButtonEx tttBtn; //通天塔 |
| | | [SerializeField] GroupButtonEx mainFBBtn; //主线副本 |
| | | |
| | | //羁绊 |
| | |
| | | [SerializeField] HeroHeadBaseCell flyHead; |
| | | [SerializeField] CanvasGroup flyAlphaTween; |
| | | |
| | | |
| | | [SerializeField] ButtonEx lineupRecommendBtn; //阵容推荐 |
| | | |
| | | [SerializeField] Transform caseesObj; |
| | | FuncPresetChooseCells presetChooseCells; |
| | | |
| | | [SerializeField] Button funPresetBtn; |
| | | |
| | | |
| | | Sequence sequence; |
| | | CancellationTokenSource _cts; |
| | |
| | | |
| | | protected override void InitComponent() |
| | | { |
| | | |
| | | mainFBBtn.AddListener(() => |
| | | { |
| | | SelectTeamFunc(TeamManager.Instance.GetMainTeamID()); |
| | | }); |
| | | |
| | | jjcBtn.AddListener(() => |
| | | { |
| | | SelectTeamFunc(TeamManager.Instance.GetTeamID((int)BattlePreSetType.Arena)); |
| | | }); |
| | | // tttBtn.AddListener(() => |
| | | // { |
| | | // SelectTeamFunc(TeamType.Tower); |
| | | // }); |
| | | |
| | | showConnTipToggleBtn.AddListener((value) => |
| | | { |
| | |
| | | |
| | | m_IsToggleOn = LocalSave.GetBool("ShowConn" + PlayerDatas.Instance.baseData.PlayerID, false); |
| | | fiterManager = HeroSelectBehaviour.Create(heroSelectBehaviour); |
| | | |
| | | var presetObj = UIUtility.CreateWidget("FuncPresetChooseCells", "FuncPresetChooseCells"); |
| | | presetObj.transform.SetParentEx(caseesObj, Vector3.zero, Quaternion.identity, Vector3.one); |
| | | presetChooseCells = presetObj.GetComponent<FuncPresetChooseCells>(); |
| | | presetChooseCells.ChangeAlignment(TextAnchor.MiddleCenter); |
| | | |
| | | funPresetBtn.AddListener(()=> |
| | | { |
| | | FuncPresetManager.Instance.ClickBattlePreset((int)BattlePreSetType.Story); |
| | | }); |
| | | } |
| | | |
| | | |
| | |
| | | HeroUIManager.Instance.OnTeamPosChangeEvent += TeamChangeEvent; |
| | | TeamManager.Instance.OnTeamChange += OnTeamChange; |
| | | FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent; |
| | | ShowFuncBtn(); |
| | | FuncPresetManager.Instance.OnFuncPresetUseDataEvent += OnFuncPresetUseDataEvent; |
| | | SelectTiltleBtn(); |
| | | // CreateScroller(); |
| | | Display(); |
| | | DisplayLineupRecommend(); |
| | | } |
| | |
| | | HeroUIManager.Instance.OnTeamPosChangeEvent -= TeamChangeEvent; |
| | | TeamManager.Instance.OnTeamChange -= OnTeamChange; |
| | | FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; |
| | | FuncPresetManager.Instance.OnFuncPresetUseDataEvent -= OnFuncPresetUseDataEvent; |
| | | TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType).RestoreTeam(); |
| | | } |
| | | |
| | |
| | | lineupRecommendBtn.SetActive(isOpen); |
| | | } |
| | | |
| | | void ShowFuncBtn() |
| | | { |
| | | jjcBtn.SetActive(FuncOpen.Instance.IsFuncOpen(ArenaManager.Instance.DeployTroopsFuncId)); |
| | | } |
| | | |
| | | |
| | | void SelectTiltleBtn() |
| | | { |
| | | if (functionOrder == 0) |
| | | { |
| | | mainFBBtn.SelectBtn(); |
| | | } |
| | | else if (functionOrder == 1) |
| | | { |
| | | jjcBtn.SelectBtn(); |
| | | } |
| | | //方案变更 只有主战 |
| | | mainFBBtn.SelectBtn(); |
| | | } |
| | | void OnFuncPresetUseDataEvent(int type) |
| | | { |
| | | HeroUIManager.Instance.selectTeamType = TeamManager.Instance.GetMainTeamID(); |
| | | Display(); |
| | | } |
| | | |
| | | |
| | | public void Display() |
| | | { |
| | | OnBattleTeamAttrPer(); |
| | | RefreshOnTeamCountry(); |
| | | RefreshOnTeamBtn(); |
| | | RefreshTeamHero(); |
| | | RefreshFlyHead(); |
| | | RefreshConn(); |
| | | |
| | | RefreshEmptyTip(); |
| | | |
| | | showConnTipToggleBtn.isOn = isToggleOn; |
| | | |
| | | fiterManager.Display(0, SelectJobCountry); |
| | | |
| | | |
| | | fightPowerText.text = UIHelper.ReplaceLargeArtNum(FightPowerManager.Instance.GetTeamFightPower(HeroUIManager.Instance.selectTeamType, true)); |
| | | |
| | | presetChooseCells.Display((int)BattlePreSetType.Story, (int)FuncPresetType.Team); |
| | | |
| | | funPresetBtn.SetActive(FuncPresetManager.Instance.IsPreShow()); |
| | | } |
| | | |
| | | void RefreshFlyHead() |
| | |
| | | heroListScroller.Restart(); |
| | | } |
| | | |
| | | //上阵加成 |
| | | void OnBattleTeamAttrPer() |
| | | { |
| | | var valuePer = 0; |
| | | var team = TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType); |
| | | if (team != null) |
| | | { |
| | | for (int i = 0; i < team.tempHeroes.Length; i++) |
| | | { |
| | | if (team.tempHeroes[i] == null) |
| | | continue; |
| | | var hero = HeroManager.Instance.GetHero(team.tempHeroes[i].guid); |
| | | if (hero != null) |
| | | { |
| | | valuePer += hero.GetAddPer(); |
| | | } |
| | | } |
| | | |
| | | } |
| | | // //上阵属性 |
| | | // for (int i = 0; i < attrOnList.Length; i++) |
| | | // { |
| | | // string format = valuePer == 0 ? "{0}+{1}" : "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}", false); |
| | | // attrOnList[i].text = PlayerPropertyConfig.GetFullDescription(PlayerPropertyConfig.basePerAttrs[i], valuePer, format); |
| | | // } |
| | | } |
| | | |
| | | |
| | | //上阵武将国家光环激活 |
| | | void RefreshOnTeamCountry(bool playEffect = false) |
| | | { |
| | |
| | | RefreshPosScale(); |
| | | heroListScroller.m_Scorller.RefreshActiveCellViews(); |
| | | RefreshOnTeamCountry(true); |
| | | OnBattleTeamAttrPer(); |
| | | |
| | | //表现飞入,连续点击不同头像触发的话则重置 |
| | | if (flyFrom > -1) |
| | |
| | | { |
| | | var team = TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType); |
| | | team.SaveTeam(); |
| | | } |
| | | |
| | | void SelectTeamFunc(int type) |
| | | { |
| | | if (HeroUIManager.Instance.selectTeamType == type) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | HeroUIManager.Instance.selectTeamType = type; |
| | | HeroUIManager.Instance.SortHeroOnTeamList(); |
| | | Display(); |
| | | heroListScroller.m_Scorller.RefreshActiveCellViews(); |
| | | } |
| | | |
| | | protected void OnTeamChange(int teamType) |