| | |
| | | |
| | | //自动模式, 真正点击战锤消耗开启,和休息(或无材料)停止 |
| | | public bool isPause = false; //如打BOSS的情况,暂停自动战斗 后续可以补充每X秒检测下是否有异常 |
| | | |
| | | public event Action AutoAttackEvent; |
| | | bool m_IsAutoAttack = false; |
| | | public bool isAutoAttack |
| | | { |
| | |
| | | return; |
| | | m_IsAutoAttack = value; |
| | | Debug.Log("isAutoAttack:" + m_IsAutoAttack); |
| | | AutoAttackEvent?.Invoke(); |
| | | } |
| | | } |
| | | |
| | |
| | | } |
| | | } |
| | | } |
| | | |
| | | |
| | | bool m_IsAutoExchangeDecomposeOld = false; |
| | | public bool isAutoExchangeDecomposeOld //是否替换后自动分解原装备 |
| | | { |
| | |
| | | } |
| | | |
| | | |
| | | public event Action<bool> OnAutoChallengeBossEvent; |
| | | //自动挑战首领 |
| | | public bool isAutoChallengeBoss |
| | | { |
| | |
| | | set |
| | | { |
| | | QuickSetting.Instance.SetQuickSetting(QuickSettingType.AutoFight_ChallengeBoss, value); |
| | | OnAutoChallengeBossEvent?.Invoke(value); |
| | | } |
| | | } |
| | | |