yyl
2025-07-07 ad14e2586cd13c52b30e1cc481724a1e09407f6a
Main/System/Battle/BattleObject/BattleObjMgr.cs
@@ -198,18 +198,8 @@
            case SkillTargetRangeType.HighestAttack:
                returnList = new List<BattleObject>(from BO in returnList where !BO.IsDead() select BO);
                BattleObject mostHighestAttckObj = null;
                for (int i = 0; i < returnList.Count; i++)
                {
                    if (mostHighestAttckObj == null)
                    {
                        mostHighestAttckObj = returnList[i];
                        continue;
                    }
                    if (returnList[i].teamHero.attack > mostHighestAttckObj.teamHero.attack)
                    {
                        mostHighestAttckObj = returnList[i];
                    }
                }
                //  客户端不包含数据 这里取第一个
                mostHighestAttckObj = returnList[0];
                returnList.Clear();
                if (mostHighestAttckObj != null)
                    returnList.Add(mostHighestAttckObj);