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| | | |
| | | public partial class TeamHero |
| | | { |
| | | // 基础属性 |
| | | // 生命 |
| | | public int hp = 0; |
| | | // 攻击力 |
| | | public int attack = 0; |
| | | // 防御力 |
| | | public int defense = 0; |
| | | |
| | | |
| | | //战斗属性 击晕、暴击、连击、格挡、反击、吸血 |
| | | //眩晕概率 |
| | | public int stunRate = 0; |
| | | //暴击概率 |
| | | public int critRate = 0; |
| | | //连击概率 |
| | | public int comboRate = 0; |
| | | //格挡概率 |
| | | public int blockRate = 0; |
| | | //反击概率 |
| | | public int counterAttackRate = 0; |
| | | //攻击目标时,造成伤害转化成生命的百分比数值提升 |
| | | public int recoverRate = 0; |
| | | |
| | | //战斗抵抗属性 |
| | | //眩晕抵抗 |
| | | public int stunResist = 0; |
| | | //暴击抵抗 |
| | | public int critResist = 0; |
| | | //连击抵抗 |
| | | public int comboResist = 0; |
| | | //格挡抵抗 |
| | | public int blockResist = 0; |
| | | //反击抵抗 |
| | | public int counterAttackResist = 0; |
| | | //减少攻击时吸血转化成生命的百分比数值 |
| | | public int recoverResist = 0; |
| | | |
| | | |
| | | |
| | | |
| | | // 当前属性 |
| | | |
| | | // 怒气值 |
| | | public int rage = 0; |
| | | |
| | | // 当前血量 |
| | | public int curHp; |
| | | public long curHp; |
| | | |
| | | // 最大血量 |
| | | public int maxHp; |
| | | public long maxHp; |
| | | |
| | | |
| | | } |