Main/Core/GameEngine/Launch/AssetBundleInitTask.cs
@@ -36,9 +36,10 @@ public override void End() { expectTime = timer; expectTime = timer; // UILoader.LoadWindowAsync("LaunchBackGroundWin", null); Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); OperationLogCollect.Instance.RecordLauchEvent(15); } public override void Update()