| | |
| | | DownloadHotMgr.MaxDownLoadTask = GetMaxTask(); |
| | | } |
| | | |
| | | |
| | | public async UniTask OnPlayerLoginOk() |
| | | { |
| | | await UniTask.Delay(1000); |
| | | OnPlayerLevelChange(PlayerDataType.LV); |
| | | } |
| | | |
| | | private void LateUpdate() |
| | | { |
| | | if (state == State.None || state == State.Award || state == State.Completed) |
| | |
| | | { |
| | | case PlayerDataType.LV: |
| | | var level = PlayerDatas.Instance.baseData.LV; |
| | | var count = GeneralDefine.inGameDownLoadLevelCheckPoints.Count; |
| | | var lastLevelCheckPoint = GeneralDefine.inGameDownLoadLevelCheckPoints[count - 1]; |
| | | // var count = GeneralDefine.inGameDownLoadLevelCheckPoints.Count; |
| | | // var lastLevelCheckPoint = GeneralDefine.inGameDownLoadLevelCheckPoints[count - 1]; |
| | | if (GeneralDefine.inGameDownLoadLevelCheckPoints.Contains(level) || IsHighLevelPlayer()) |
| | | { |
| | | if (CheckDominantDownLoad()) |