yyl
2026-04-28 ad3ac1661daaf4b445914f87009d3d88c990f040
Main/System/Battle/SkillEffect/SkillEffect.cs
@@ -90,6 +90,14 @@
        return isFinish && isFinishFrameEnd;
    }
#if UNITY_EDITOR
    /// <summary>卡死诊断用:打印 SkillEffect 内部 isFinish / isFinishFrameEnd 等标志位。</summary>
    public virtual string DumpState()
    {
        return $"{GetType().Name} isFinish={isFinish} isFinishFrameEnd={isFinishFrameEnd}";
    }
#endif
    public virtual void ForceFinished()
    {
        isFinish = true;