yyl
7 小时以前 aebae35feef4ff2a5815aad1e140402cf25231c1
Main/System/InternalAffairs/GoldRushManager.cs
@@ -1,4 +1,4 @@
using System;
using System;
using LitJson;
using System.Collections.Generic;
@@ -15,6 +15,7 @@
    public int housekeeperEndTime;   // 自动管家到期时间戳,有值同时也代表免费试用已使用
    public byte[] warehouseIDList;  //完成的,包含0空,主要用于领取的索引
    public Dictionary<int, HB037_tagSCGoldRushCampInfo.tagSCGoldRushCamp> campInfoDict = new Dictionary<int, HB037_tagSCGoldRushCampInfo.tagSCGoldRushCamp>();
    public Dictionary<int, Dictionary<int, int[]>> tmpCampWorkerSkinIDDict = new Dictionary<int, Dictionary<int, int[]>>(); //最后一次营地淘金对应的皮肤(预分配),纯粹用于显示模型
    public event Action<int> OnGoldRushCampEvent;    //服务端通知营地信息
    public event Action OnGoldRushInfoEvent;
@@ -224,6 +225,46 @@
        return skinIDs[UnityEngine.Random.Range(0, skinIDs.Count)];
    }
    //预分配监工皮肤
    void InitWorkerSkinID(HB037_tagSCGoldRushCampInfo.tagSCGoldRushCamp campInfo)
    {
        if (campInfo.GoldID != 0 && campInfo.EndTime != 0)
        {
            //预防重复随机
            if (tmpCampWorkerSkinIDDict.ContainsKey(campInfo.CampID) && tmpCampWorkerSkinIDDict[campInfo.CampID].ContainsKey((int)campInfo.EndTime))
            {
                return;
            }
            if (!tmpCampWorkerSkinIDDict.ContainsKey(campInfo.CampID))
            {
                tmpCampWorkerSkinIDDict[campInfo.CampID] = new Dictionary<int, int[]>();
            }
            tmpCampWorkerSkinIDDict[campInfo.CampID].Clear();
            //预分配随机3个
            tmpCampWorkerSkinIDDict[campInfo.CampID][(int)campInfo.EndTime] = new int[] { GetRandommSkinID(), GetRandommSkinID(), GetRandommSkinID() };
        }
    }
    public int GetWorkerSkinID(int campID, int index)
    {
        if (tmpCampWorkerSkinIDDict.ContainsKey(campID))
        {
            var keys = tmpCampWorkerSkinIDDict[campID].Keys.ToList();
            if (keys.Count > 0)
            {
                var skinIDs = tmpCampWorkerSkinIDDict[campID][keys[0]];
                if (index < skinIDs.Length)
                {
                    return skinIDs[index];
                }
            }
        }
        return skinIDs[UnityEngine.Random.Range(0, skinIDs.Count)];
    }
    void RefreshUnLockSkinID()
    {
        skinIDs.Clear();
@@ -258,8 +299,10 @@
    {
        for (int i = 0; i < netPack.CampCnt; i++)
        {
            campInfoDict[netPack.CampList[i].CampID] = netPack.CampList[i]; ;
            campInfoDict[netPack.CampList[i].CampID] = netPack.CampList[i];
            InitWorkerSkinID(netPack.CampList[i]);
            OnGoldRushCampEvent?.Invoke(netPack.CampList[i].CampID);
        }
        UpdateRedpoint();
@@ -297,6 +340,7 @@
        return 0;
    }
    //获取营地工人
    public int GetCampWorkerCnt(int campID)
    {