Main/System/Battle/BattleFieldFactory.cs
@@ -14,12 +14,20 @@ switch (MapID) { case 1: case 2: battleField = new StoryBattleField(); break; default: break; case 1: battleField = new StoryBattleField(); break; case 2: battleField = new StoryBossBattleField(guid); break; case 3: battleField = new ArenaBattleField(guid); break; case 30010: battleField = new BoneBattleField(guid); break; default: break; } return battleField;