hch
2025-10-22 af6e207c6d185ed66125e85e18c02c63bea597f9
Main/System/Main/HomeWin.cs
@@ -72,7 +72,7 @@
        autoBtn.AddListener(() =>
        {
            if (!FuncOpen.Instance.IsFuncOpen(108, true))
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.AutoFight, true))
            {
                return;
            }
@@ -92,6 +92,10 @@
        blessLVBtn.AddListener(() =>
        {
            if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.BlessLV, true))
            {
                return;
            }
            UIManager.Instance.OpenWindow<BlessLVWin>();
        });
@@ -138,6 +142,7 @@
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange;
        FirstChargeManager.Instance.OnUpdateFirstChargeInfo += OnUpdateFirstChargeInfo;
        GlobalTimeEvent.Instance.secondEvent += OnSecondEvent;
        HeroUIManager.Instance.OnUnLockHeroCountEvent += OnUnLockHeroCountEvent;
        Display();
        DisplayFirstChargeBtn();
@@ -159,6 +164,7 @@
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
        FirstChargeManager.Instance.OnUpdateFirstChargeInfo -= OnUpdateFirstChargeInfo;
        GlobalTimeEvent.Instance.secondEvent -= OnSecondEvent;
        HeroUIManager.Instance.OnUnLockHeroCountEvent -= OnUnLockHeroCountEvent;
        //  关闭的时候把战斗界面也给关了 虽然是在外面开的
        UIManager.Instance.CloseWindow<BattleWin>();
@@ -166,14 +172,14 @@
    private void OnClickEnterBoss()
    {
        BattleField battleField = BattleManager.Instance.GetBattleFieldByMapID(2); //BOSS战斗
        // BattleField battleField = BattleManager.Instance.GetBattleFieldByMapID(2); //BOSS战斗
        if (null != battleField)
        {
            FullScreenBattleWin fsBattleWin = UIManager.Instance.OpenWindow<FullScreenBattleWin>();
            fsBattleWin.SetBattleField(battleField);
            return;
        }
        // if (null != battleField)
        // {
        //     StoryBossBattleWin fsBattleWin = UIManager.Instance.OpenWindow<StoryBossBattleWin>();
        //     fsBattleWin.SetBattleField(battleField);
        //     return;
        // }
        UIManager.Instance.OpenWindow<MainBossEnterWin>();
    }
@@ -286,20 +292,20 @@
            getReward.DataEx = (uint)TaskManager.Instance.mainTask.TaskID;
            GameNetSystem.Instance.SendInfo(getReward);
        }
        else
        {
            //根据任务类型引导
        }
        TaskManager.Instance.ClickTask();
    }
    void DisplayCard(TeamType teamType)
    {
        if (teamType != TeamType.Story)
            return;
        var team = TeamManager.Instance.GetTeam(teamType);
        var heros = team.GetHerosOnTeam();
        //显示卡牌
        for (int i = 0; i < heroFightingCardCells.Length; i++)
        {
            heroFightingCardCells[i].Display(i);
            heroFightingCardCells[i].Display(i, heros);
        }
    }
@@ -341,7 +347,7 @@
        //【普通】关卡名字1-6
        levelName.text = Language.Get("mainui7", chapterConfig.Level, chapterConfig.ChapterName, chapterID, levelNum);
        bool canChallengeBoss = AutoFightModel.Instance.CanChallengeBoss();
        bool canChallengeBoss = MainLevelManager.Instance.CanChallengeBoss();
        //BOSS
        if (canChallengeBoss)
        {
@@ -430,4 +436,9 @@
    {
        DisplayFirstChargeBtn();
    }
    void OnUnLockHeroCountEvent()
    {
        DisplayCard(TeamType.Story);
    }
}