hch
8 天以前 af6e207c6d185ed66125e85e18c02c63bea597f9
Main/System/Main/MainWin.cs
@@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -22,21 +23,23 @@
    [SerializeField] Image restImg; //休息状态
    [SerializeField] GameObject fightGo; //战斗状态
    [SerializeField] Image fightHeroImg; //战斗显示英雄
    [SerializeField] ScaleTween fightHeroScale; //战斗显示英雄缩放
    [SerializeField] UIEffectPlayer fightEffect;
    [SerializeField] UIEffectPlayer openCloseAnim;
    [SerializeField] FillTween cdTween;
    [SerializeField] Text hammerText;
    bool isFirstOpen = true; //首次打开
    public Text hammerText;
    public static event Action TabChangeEvent;
    protected override void InitComponent()
    {
        base.InitComponent();
        avatarCell.button.AddListener(() => { });
    }
    public override void Refresh()
    void Display()
    {
        UpdateCurrency();
        UpdatePlayerInfo();
@@ -50,7 +53,7 @@
        base.OnPreOpen();
        // 刷新UI
        Refresh();
        Display();
    }
    protected override void OnPreClose()
@@ -61,31 +64,34 @@
    }
    protected override void SelectBottomTab(int index)
    void DisplayTopBar()
    {
        if (index == 3)
        {
            //挑战特殊显示逻辑
            return;
        }
        topBar.SetActive(index == 0 || index == 2);
        // 如果点击当前已选中的标签,不做处理
        if (functionOrder == index && currentSubUI != null)
        {
            return;
        }
        // 更新当前选中的标签索引
        functionOrder = index;
        // 关闭当前打开的子界面
        CloseCurrentSubUI();
        // 根据选中的标签打开对应的界面
        OpenSubUIByTabIndex();
        topBar.SetActive(functionOrder == 0 || functionOrder == 2);
    }
    //战斗按钮动画
    void ClickAnimation(int index)
    {
        if (isFirstOpen || (functionOrder != 0 && index == 0))
        {
            openCloseAnim.onComplete = () =>
            {
                openCloseAnim.SetEnabled(true);
            };
            openCloseAnim.PlayByArrIndex(1);
            isFirstOpen = false;
        }
        else if (functionOrder == 0 && index != 0)
        {
            openCloseAnim.onComplete = () =>
            {
                openCloseAnim.SetEnabled(true);
            };
            openCloseAnim.PlayByArrIndex(0);
        }
    }
    /// <summary>
@@ -137,6 +143,8 @@
        hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
    }
    /// <summary>
    /// 底部标签按钮点击
    /// </summary>
@@ -150,9 +158,47 @@
                AutoFightModel.Instance.StartFight();
            }
        }
        else if (index == 4 && !PlayerDatas.Instance.fairyData.HasFairy)
        {
            //未加入公会不切换标签,打开申请界面
            UIManager.Instance.OpenWindow<GuildJoinWin>();
            return;
        }
        SelectBottomTab(index);
    }
    protected override void SelectBottomTab(int index)
    {
        if (index == 3)
        {
            //挑战特殊显示逻辑
            UIManager.Instance.OpenWindow<ChallengeTabWin>();
            return;
        }
        // 如果点击当前已选中的标签,不做处理
        if (functionOrder == index && currentSubUI != null)
        {
            return;
        }
        TabChangeEvent?.Invoke();
        ClickAnimation(index);
        // 更新当前选中的标签索引
        functionOrder = index;
        DisplayTopBar();
        // 关闭当前打开的子界面
        CloseCurrentSubUI();
        // 根据选中的标签打开对应的界面
        OpenSubUIByTabIndex();
    }
    /// <summary>
    /// 根据标签索引打开对应的子界面
@@ -178,18 +224,15 @@
                    battleWin.SetBattleField(BattleManager.Instance.storyBattleField);
                }
                currentSubUI = UIManager.Instance.OpenWindow<HomeWin>();
                Debug.Log("打开主城界面");
                break;
            case 1:
                currentSubUI = UIManager.Instance.OpenWindow<AffairBaseWin>();
                Debug.Log("打开内政界面");
                break;
            case 2:
                currentSubUI = UIManager.Instance.OpenWindow<HeroBaseWin>(0);
                Debug.Log("打开武将界面");
                break;
            // case 3:
            //     // currentSubUI = UIManager.Instance.OpenUI<QuestUI>();
            //     挑战界面不跳转
            //     Debug.Log("打开挑战界面");
            //     break;
            case 4:
@@ -223,6 +266,7 @@
        {
            //主城界面
            fightOtherWinBG.SetActive(false);
            fightOtherWinWarnImg.SetActive(false);
            fightBG.SetActive(true);
@@ -258,23 +302,27 @@
    }
    void RefreshFightIng(bool isfighting = false)
    {
        if (isfighting)
        {
            fightEffect.Play();
            cdTween.SetStartState();
            cdTween.Play(()=>
            {
            cdTween.Play(() =>
            {
                AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
                fightHeroImg.SetSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon);
                fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
            });
            fightHeroScale.SetStartState();
            fightHeroScale.Play();
        }
        else
        {
            fightEffect.Stop();
            cdTween.Stop();
            cdTween.SetEndState();
            fightHeroScale.Stop();
        }
        if (AutoFightModel.Instance.fightingHeroSkinID == 0)
@@ -282,7 +330,7 @@
            AutoFightModel.Instance.fightingHeroSkinID = TeamManager.Instance.GetTeam(TeamType.Story).GetNextServerHero(AutoFightModel.Instance.heroGuid).SkinID;
        }
        fightHeroImg.SetSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon);
        fightHeroImg.SetOrgSprite(HeroSkinConfig.Get(AutoFightModel.Instance.fightingHeroSkinID).SquareIcon, "HeroHead");
    }
    void OnSkillCast(bool isfighting)
@@ -300,4 +348,58 @@
            RefreshFightBtn();
        }
    }
    #region 外部调用
    //外部调用点击功能
    public void ClickFunc(int functionOrder)
    {
        tabButtons[functionOrder].onClick.Invoke();
    }
    //恢复功能按钮状态
    public void RestoreFuncBtn()
    {
        if (functionOrder == -1)
        {
            if (lastWinOrder == -1)
            {
                lastWinOrder = 0;
            }
            else
            {
                functionOrder = lastWinOrder;
            }
        }
        tabButtons[functionOrder].SelectBtn();
    }
    // 外部关闭子界面
    int lastWinOrder = -1;
    public void CloseSubUI()
    {
        if (currentSubUI != null)
        {
            lastWinOrder = functionOrder;
            currentSubUI.CloseWindow();
            currentSubUI = null;
            functionOrder = -1;
            DisplayTopBar();
        }
    }
    // 外部恢复子界面
    public void RestoreSubUI()
    {
        if (lastWinOrder == -1)
        {
            lastWinOrder = 0;
        }
        OnTabButtonClicked(lastWinOrder);
    }
    #endregion
}