hch
8 天以前 af6e207c6d185ed66125e85e18c02c63bea597f9
Main/System/Main/MainWin.cs
@@ -27,9 +27,9 @@
    [SerializeField] UIEffectPlayer fightEffect;
    [SerializeField] UIEffectPlayer openCloseAnim;
    [SerializeField] FillTween cdTween;
    public bool isFirstOpen = true; //首次打开
    public Text hammerText;
    [SerializeField] Text hammerText;
    bool isFirstOpen = true; //首次打开
    public static event Action TabChangeEvent;
    protected override void InitComponent()
@@ -39,94 +39,37 @@
        avatarCell.button.AddListener(() => { });
    }
    public override void Refresh()
    void Display()
    {
        UpdateCurrency();
        UpdatePlayerInfo();
        RefreshFightBtn();
        DisplayTopBar();
    }
    protected override void OnPreOpen()
    {
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefresh;
        AutoFightModel.Instance.OnFightEvent += OnSkillCast;
        BattleManager.Instance.onBattleFieldCreate += OnBattleFieldCreate;
        BattleManager.Instance.onBattleFieldDestroy += OnBattleFieldDestroy;
        base.OnPreOpen();
        // 刷新UI
        Refresh();
        Display();
    }
    protected override void OnPreClose()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefresh;
        AutoFightModel.Instance.OnFightEvent -= OnSkillCast;
        BattleManager.Instance.onBattleFieldCreate -= OnBattleFieldCreate;
        BattleManager.Instance.onBattleFieldDestroy -= OnBattleFieldDestroy;
        base.OnPreClose();
    }
    private void OnBattleFieldCreate(string guid, BattleField battleField)
    {
        Refresh();
    }
    private void OnBattleFieldDestroy()
    {
        Refresh();
    }
    //外部调用点击功能
    public void ClickFunc(int functionOrder)
    {
        tabButtons[functionOrder].onClick.Invoke();
    }
    //恢复功能按钮状态
    public void RestoreFuncBtn()
    {
        tabButtons[functionOrder].SelectBtn();
    }
    public void DisplayTopBar()
    void DisplayTopBar()
    {
        topBar.SetActive(functionOrder == 0 || functionOrder == 2);
    }
    protected override void SelectBottomTab(int index)
    {
        if (index == 3)
        {
            //挑战特殊显示逻辑
            UIManager.Instance.OpenWindow<ChallengeTabWin>();
            return;
        }
        TabChangeEvent?.Invoke();
        // 如果点击当前已选中的标签,不做处理
        if (functionOrder == index && currentSubUI != null)
        {
            return;
        }
        ClickAnimation(index);
        // 更新当前选中的标签索引
        functionOrder = index;
        DisplayTopBar();
        // 关闭当前打开的子界面
        CloseCurrentSubUI();
        // 根据选中的标签打开对应的界面
        OpenSubUIByTabIndex();
    }
    //战斗按钮动画
    void ClickAnimation(int index)
    {
@@ -200,22 +143,13 @@
        hammerText.text = UIHelper.GetMoneyCnt(41).ToString();
    }
    /// <summary>
    /// 底部标签按钮点击
    /// </summary>
    protected override void OnTabButtonClicked(int index)
    {
        int funcId = 32;
        bool isOtherBattleInProgress = BattleManager.Instance.IsOtherBattleInProgress();
        // 如果正在非主线战斗中,没满足解锁条件则不允许切换
        if (isOtherBattleInProgress && !FuncOpen.Instance.IsFuncOpen(funcId))
        {
            string tip = FuncOpen.Instance.GetErrorTip(funcId);
            SysNotifyMgr.Instance.ShowTip("SwitchOutOfBattle", tip);
            return;
        }
        if (index == 0)
        {
            if (currentSubUI != null && currentSubUI.name == "HomeWin")
@@ -231,10 +165,40 @@
            return;
        }
        SelectBottomTab(index);
    }
    protected override void SelectBottomTab(int index)
    {
        if (index == 3)
        {
            //挑战特殊显示逻辑
            UIManager.Instance.OpenWindow<ChallengeTabWin>();
            return;
        }
        // 如果点击当前已选中的标签,不做处理
        if (functionOrder == index && currentSubUI != null)
        {
            return;
        }
        TabChangeEvent?.Invoke();
        ClickAnimation(index);
        // 更新当前选中的标签索引
        functionOrder = index;
        DisplayTopBar();
        // 关闭当前打开的子界面
        CloseCurrentSubUI();
        // 根据选中的标签打开对应的界面
        OpenSubUIByTabIndex();
    }
    /// <summary>
    /// 根据标签索引打开对应的子界面
@@ -384,4 +348,58 @@
            RefreshFightBtn();
        }
    }
    #region 外部调用
    //外部调用点击功能
    public void ClickFunc(int functionOrder)
    {
        tabButtons[functionOrder].onClick.Invoke();
    }
    //恢复功能按钮状态
    public void RestoreFuncBtn()
    {
        if (functionOrder == -1)
        {
            if (lastWinOrder == -1)
            {
                lastWinOrder = 0;
            }
            else
            {
                functionOrder = lastWinOrder;
            }
        }
        tabButtons[functionOrder].SelectBtn();
    }
    // 外部关闭子界面
    int lastWinOrder = -1;
    public void CloseSubUI()
    {
        if (currentSubUI != null)
        {
            lastWinOrder = functionOrder;
            currentSubUI.CloseWindow();
            currentSubUI = null;
            functionOrder = -1;
            DisplayTopBar();
        }
    }
    // 外部恢复子界面
    public void RestoreSubUI()
    {
        if (lastWinOrder == -1)
        {
            lastWinOrder = 0;
        }
        OnTabButtonClicked(lastWinOrder);
    }
    #endregion
}