Main/Core/GameEngine/Launch/AssetBundleInitTask.cs
@@ -15,7 +15,7 @@ LaunchInHot.m_CurrentStage = LaunchStage.AssetBundleInit; duration = Mathf.Max(0.5f, expectTime); if (!AssetSource.allFromEditor) if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.Initialize(); done = false; @@ -30,7 +30,6 @@ public override void End() { expectTime = timer; // TODO YYL // UILoader.LoadWindowAsync("LaunchBackGroundWin", null); Debug.LogFormat("{0}执行时长:{1};", this.GetType().Name, timer); }