hch
2 天以前 b019a6c8ec7d62349b9aa0610beeb4abaec5550b
Main/ResModule/BuiltInLoader.cs
@@ -88,7 +88,7 @@
        if (!AssetSource.isUseAssetBundle)
        {
#if UNITY_EDITOR
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, AUDIO_EXTENSION);
            var path = StringUtility.Concat("Assets/ResourcesOut/BuiltIn/Musics/", name, ".mp3");
            audioClip = UnityEditor.AssetDatabase.LoadAssetAtPath<AudioClip>(path);
#endif
        }