Main/System/Battle/BattleObject/BattleObject.cs
@@ -351,7 +351,7 @@ { if (dmgInfo.IsType(DamageType.Block)) { battleField.battleEffectMgr.PlayEffect(this, BattleConst.BlockEffectID, heroRectTrans, Camp); battleField.battleEffectMgr.PlayEffect(this, BattleConst.BlockEffectID, heroRectTrans, Camp, teamHero.modelScale); } // else // {